Graves Patch Notes

Posted on at 1:36 AM by Moobeat
The patch notes for 10/19's Patch, which includes both Graves and the Harrowing Skins, have been released. Outside of the Skarner, Dominion, and Gunblade changes from the patch preview, nothing else major else is going on; we have some small buffs for Shaco, Corki, Orianna and minor nerfs for Gangplank and Talon.

New Skins in the Store
  • Hired Gun Graves
  • Jailbreak Graves
  • Haunting Nocturne
  • FrankenTibbers Annie
  • Bewitching Nidalee
  • Definitely Not Blitzcrank

League of Legends v1.0.0.127
Graves, the Outlaw
  • Buckshot: Graves fires three bullets in a cone damaging all enemies in the projectiles path. Enemies at close range can be hit by multiple projectiles, but each one beyond the first will deal reduced damage.
  • Smokescreen: Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed.
  • Quickdraw: Graves dashes forward gaining an attack speed boost for several seconds. Attacking enemies lowers the cooldown of this skill.
  • Collateral Damage (Ultimate): Graves fires an explosive shell dealing heavy damage to the first target it hits. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target.
  • True Grit (Passive): Graves gains increasing armor and magic resistance the longer he remains in combat.

  • Gatling Gun
    • Now has a base damage of 20/32/44/56/68 per second
    • Duration has been adjusted to 4 seconds at all levels
    • Scales with 0.4 bonus Attack Damage ratio per second, from 0.4 total Attack Damage ratio every second

  • Raise Morale
    • Active movement speed reduced to 8/11/14/17/20 from 10/14/18/22/26
    • Active attack damage reduced to 12/19/26/33/40 from 14/22/30/38/46

  • Bio-Arcane Barrage duration reduced to 8 seconds from 10

  • Basic attack range increased to 525 from 500

  • Broken Wings
    • Now counts as an attack command when you use it to lock-onto a target.
    • Slightly extended duration of collision ignoring with minions after using this ability

  • Health per level increased to 84 from 80
  • Base Health increased to 525 from 501
  • Base Mana increased to 270 from 250

  • Attack Speed per level increased to 2.1% from 1.44%
  • Energize will no longer activate when attacking Towers.
  • Crystal Slash Mana cost decreased to 15 at all ranks from 22/24/26/28/30
  • Fracture will now heal Skarner if Fracture kills its target.
  • Impale duration increased to 1.75 from 1.5 seconds

  • Base health regeneration reduced to 7.25 per 5 seconds from 9.5
  • Base mana regeneration reduced to 6.75 per 5 seconds from 10

  • Ambient experience gain has been lowered by 10%
  • Lowered the point where Nexus Health will only be affected by holding capture points (and not by Champion Kills or Neutralizes) to 100 Nexus Health from 125 Nexus Health
  • Health Pack pickups will now grant 20% more Mana
  • Personal Scoring has been adjusted to more evenly reward defensive play:
    • Minion Kill reward increased to 2 points from 1
    • Channel Interrupt reward increased to 5 from 2
    • Martyr (dying on point) now gives an additional 10 points over its previous bonus
    • Point defense bonus is granted more regularly
    • There is now a score bonus associated with getting a Champion kill or assist while being on or near a point.

  • Tear of the Goddess, Archangel's Staff, and Manamune now display their current bonus mana again
  • Hextech Gunblade
    • Attack Damage reduced to 40 from 60
    • Ability Power reduced to 70 from 75
    • Life Steal reduced to 15% from 20%
    • Spell Vamp reduced to 20% from 25% and is now UNIQUE

Personally, I'm sort of surprised we say Talon nerfs in the form of a slash to regeneration instead of cranking up the mana costs. As a pretty avid fan of both Talon and Gangplank, I can't complain at these small stabs are two of my favorite pubstomp champs.

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