Patch Notes for v1.0.0.118

Posted on at 4:51 AM by Moobeat

Here are the notes for today's patch. A lot of changes here that we new ahead of time from the Patch Preview, but none the less worth a look over.
It like the slight buffs to Lee Sin, rolling back of the Malphite passive changes pushed out a few patches ago, and the Rod of Ages changes. Catalyst certainly got hit with a strong nerf, but I will no longer lament upgrading it into a better item mid game.

League of Legends will be updated during scheduled maintenance on 5/10/2011 from 1:30AM until 9:00AM PST

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  • Aristocrat Vayne
  • Vindicator Vayne
  • Lord Mordekaiser
  • Jaximus
  • Safari Caitlyn

League of Legends v1.0.0.118
Vayne, The Night Hunter
  • Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
  • Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
  • Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
  • Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
  • Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.

  • Annie's run animation has been updated

  • General
    • Armor per level increased to 3.3 from 2.8
    • Attack speed per level increased to 2.75 from 2.35
    • Attack range increased to 125 from 100
    • Remove Scurvy cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18
  • Cannon Barrage
    • Slow increased to 25% from 15/20/25%
    • Cooldown reduced to 120/115/110 seconds from 120

Jarvan IV
  • Dragon Strike
    • Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5
    • Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60
  • Golden Aegis shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250
  • Cataclysm damage reduced to 200/325/450 from 200/350/500
  • Fixed a bug where Jarvan IV's banner caused a hitch the first time it was cast

  • Leap Strike no longer locks Jax, allowing him to cast spells while leaping

  • Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single Mantra
  • Chakra now shows a cooldown

  • Death Defied
    • Duration reduced to 7 seconds from 8
    • No longer reduces your respawn time
    • Requiem ability power ratio reduced to 0.6 from 0.7

Lee Sin
  • Energy costs on all spells reduced to 50/30 from 60/40
  • Safeguard shield no longer restores energy when the shield is destroyed
  • Tempest range increased to 450 from 400

  • Granite Shield recharge rate reduced to 10 seconds from 12 seconds

Master Yi
  • Alpha Strike teleporting behavior improved to be more consistent when near walls

  • General
    • Attack range increased to 425 from 400
    • Attack missile speed increased to 1200 from 1100

  • Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260
  • Paranoia
    • Damage reduced to 150/250/350 from 150/300/450
    • Fixed a bug where Paranoia caused a hitch the first time it was used

  • Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended

  • Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)

  • Fixed a bug where the Flamespitter particle was lasting longer than intended
  • Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile
  • Rumble's pathing size has been reduced

  • Ki Strike
    • Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health
    • Base damage reduced to 10 from 15
  • Vorpal Blade damage reduced to 50/90/130/170/210 from 50/95/140/185/230

  • Sona will no longer automatically acquire attack targets when Power Chord is charged

  • Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war

  • Fixed a bug where Time Bomb didn't show its damage type in death recap

  • New Stat: Tenacity
    • Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other disable reductions (for example Irelia's Ionian Fervor).
    • New Item: Cloak and Dagger
      • +20% Attack Speed
      • +20% Critical Strike Chance
      • +25 Tenacity
    • New Item: Moonflair Spellblade
      • +50 Ability Power
      • +25 Tenacity
    • New Item: Eleisa's Miracle
      • +25 Health Regen per 5 sec
      • +20 Mana Regen per 5 sec
      • +25 Tenacity
    • Mercury Treads now grant +35 Tenacity.
  • Sunfire Cape area of effect damage per second reduced to 35 from 40
  • Catalyst the Protector's passive now changed to upon level up, restores 250 Health and 200 Mana over 8 seconds
  • Rod of Ages now retains Catalyst the Protector's passive when upgraded (Catalyst passive is still unique and will not stack with Rod of Ages)
  • Wit's End
    • No longer burns mana but still deals 42 magic damage on each hit
    • New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times)
    • Combine cost reduced to 550 from 700

  • Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked
  • Baron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets
  • Added a gray version of the charging/cooldown icon for the following spells/passives/items: Pantheon's Aegis Protection, Kennen's Electrical Surge, Kassadin's Force Pulse, LeBlanc's Mirror Image, Annie's Pyromania, Anvia's Rebirth, Twisted Fate's Stacked Deck, Nunu's Visionary, and Guardian Angel
  • Fixed a bug where the Strength of Spirit mastery didn't include mana gained from buffs (for example Ryze's bonus mana from Desperate Power, Tear of the Goddess)
  • Teleport cancel delay increase to 1 second from 0.5
  • Fixed a bug that was causing the line missile targeting display to be offset on the following spells: Renekton's Slice and Dice, Kog'Maw's Void Ooze, Shen's Shadow Dash, Corki's Valkyrie and Missile Barrage, Morgana's Dark Binding, and Gragas's Body Slam
- Udyr, Associate Producer, via the official forums.


  1. awesome updates
    ive nominated you for an award!

  2. Damn, Tenacity is gonna bring a lot of changes to my builds. It's too good to pass up.