Patch Notes for v1.0.0.116

Posted on at 3:11 AM by Moobeat
Here are the release notes for the v patch that is being applied to the servers as we speak! This weeks patch contains three character remakes, a slew of buff fixes, and the new champion Rumble. There are not many surprises for you diligent readers though, seeing as how much of the remakes and tweaks have been discussed on the forums in the past two weeks. I am loving the small tweaks to AP Ezreal and buffs to Sona! I literally can't wait to try out the new Alister and Gangplank when servers come back up. Which changes are you most excited about?

New Skins in the Store
  • Bilgerat Rumble
  • Rumble in the Jungle
  • Fiddle Me Timbers
  • Dreadknight Nasus v1.34.12
  • Users can now grant other members of their Ranked or Normal team permission to invite other users.

League of Legends v1.0.0.116

Rumble, The Mechanized Menace
  • Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.
  • Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.
  • Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.
  • The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
  • Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.

  • General
    • Base movement speed increased to 305 from 300
    • Base health reduced to 552 from 582
    • Health per level reduced to 110 from 114
    • Damage per level increased to 3.62 from 3.375
    • Base damage reduced to 58.65 from 62.9
    • Base mana increased to 253 from 225
    • Mana per level increased to 38 from 33
  • Trample (new Passive)
    • Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters)
    • Added new animations and particles for Trample
  • Pulverize
    • Damage reduced to 60/105/150/195/240 from 80/125/170/220/270
    • Ability power ratio reduced to 0.8 from 1.0
    • Cooldown changed to 17/16/15/14/13 from 15
    • Range increased to 365 from 330
    • Stun duration reduced to 0.5 seconds from 1 second (1 second knockup unchanged)
  • Headbutt
    • Improved Headbutt's targeting/direction against moving targets
    • Headbutt can now target minions
    • Damage reduced to 85/135/185/235/285 from 90/140/190/245/300
    • Cooldown changed to 14/13/12/11/10 from 12

  • Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby
  • For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields

  • Yordle Snap Trap
    • Activation range increased to 150 from 125
    • Mana cost reduced to 50 from 60
  • 90 Caliber Net mana cost reduced to 75 from 90
  • Ace In The Hole
    • Mana cost reduced to 100 from 150.
    • Range increased at early levels to 1900/2050/2200 from 1600/1900/2200

  • Mystic Shot now has an additive 0.2 ability power ratio
  • Trueshot Barrage now scales additively with both attack damage and ability power

  • General
    • Base armor increased to 14.5 from 8.25
    • Armor per level increased to 3.5 from 3
    • Movement speed increased to 310 from 300
  • Fear
    • Range increased to 575 from 525
    • Mana cost decreased to 65/75/85/95/105
  • Drain
    • Ability power ratio increased to .5 from .48
    • Life Steal amount reduced to 60/65/70/75/80% from 100%
    • Leash Range decreased to 650 from 700
  • Dark Wind
    • Damage adjusted to 65/85/105/125/145 from 100
    • Ability power ratio increased to .45 from .35
    • Dark Wind now bounces 5 times at all levels
    • Cooldown adjusted to 15/14/13/12/11 from 14
    • Projectile speed decreased to 1100 from 1200
  • Crowstorm
    • Damage decreased to 125/225/325 from 150/250/350
    • Cooldown adjusted to 150/140/130 from 150
    • Ability power ratio increased to .4 from .35

  • General
    • Movement Speed increased to 320 from 315
    • Base mana increased to 255 from 239
    • Mana per level increased to 40 from 34
  • Raise Morale (remake)
    • No longer targets a unit (Gangplank can no longer kill allied minions)
    • Passive changed to 3/4/5/6/7% movement speed from 2/4/6/8/10% and 8/10/12/14/16 attack damage from 8/12/16/20/24
    • Activating Raise Morale grants Gangplank 14/18/22/26/30% movement speed and 20/28/36/44/52 attack damage
    • The activation also grants nearby allies 7/9/11/13/15% movement speed and 10/14/18/22/26 attack damage
    • Duration reduced to 6 seconds from 10
    • Mana cost changed to 50/55/60/65/70 from 60
  • Cannon Barrage
    • Reduced the size of the area affected by Cannon Barrage
    • Now slows all enemies in the AoE for the duration, but slow reduced to 15/20/25% from 35/45/55%
    • Reduced damage to 65/110/155 from 100/140/180
    • Updated the random algorithm to not favor one quadrant over others
    • Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7
  • Parrrley
    • Base damage reduced to 20/45/70/95/120 from 20/55/90/120/150
    • Extra gold gain reduced to 4/6/8/10/12 from 4/7/10/13/16
    • Cooldown reduced to 5 seconds from 6
    • Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70
  • Remove Scurvy base heal changed to 80/150/220/290/360 from 70/125/195/280/380
  • Grog-Soaked Blade
    • Damage increased to 6-23 per second from 5-18
    • Fixed a bug where it applied 9 damage ticks instead of 10

  • Fixed a bug where Mimic: Distortion would not properly show allies if it was ready to cast or not

Lee Sin
  • Fixed a bug where Resonating Strike could follow the target over indefinite distance

  • Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank

  • Overload mana ratio reduced to 8% from 10%
  • Desperate Power spell vamp now scales to 15/20/25% from 15%

  • Power Chord
    • Diminuendo duration increased to 4 from 3
    • Tempo slow amount increased to 40% from 25%
  • Hymn of Valor's attack damage and ability power aura increased to 8/11/14/17/20 from 6/8/10/12/14

  • Fixed a bug where Rabid Bite could be dodged

Twisted Fate
  • Pick a Card Blue Card mana restore increased to 65% from 50%

  • Tiger Stance's hit particle no longer plays on turrets
  • Udyr's hands will now always display hand particles when his next attack will shred the target

Xin Zhao
  • General
    • Base Attack Damage increased to 59.1 from 52.3
    • Attack Damage per level decreased to 3.1 from 3.3
    • Fixed a bug where Three Talon Strike could be activated while it was still active
  • Battle Cry
    • Passive Attack Speed is no longer removed while the ability is on cooldown
    • Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35%
  • Crescent Sweep
    • Armor and Magic Resist reduced to 25
    • Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit

  • Revised Zilean's idle animation loop
  • Fixed a bug where Zilean's Chronoshift would sometimes not report to allies whether it was castable

  • Randuin's Omen
    • Cloth Armor added to the recipe
    • Armor increased to 75 from 55
    • Total gold cost increased to 3075 from 2775
  • Blasting Wand now shows an upgrade path into Void Staff instead of Archangel's Staff

  • Revised tooltips for Anivia, Dr. Mundo, and Tryndamere
  • Updated numerous character bios
  • Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance
  • Fixed a bug where Fear spells were slowing the target additively rather than multiplicatively
  • Fixed a bug where Summoner Exhaust was slowing the target additively rather than multiplicatively
  • Fixed a bug where Evelynn's new attack animations were playing too quickly
  • Fixed a bug with Mordekaiser's Taunt animation
  • Fixed a display issue with Kayle's Battleborn skin
  • Changed the general frost slow particle (ie: Ashe's Frost Shot, Rylai's Crystal Scepter) to significantly reduce frame lag
  • Improved the following spell particles: Trundle's Agony, Nunu's Absolute Zero
  • Fixed a bug with the Sword of the Divine active particle


  1. good to know what exactly is being changed

  2. Damnn i cant wait for this patch! Is gonna be so sick ;D

  3. cool blog, not into the game that much, but nicely written stuff here

  4. none really no changes to any of my champs that i mainly use.

  5. i saw your video i believe it was, on the changes to one of the champions, good stuff

  6. I always enjoy your blog entries. TY!

  7. I'm only interested in the new champions :)

  8. alot of stat changes, gangplank looks good

  9. The patch is looking looking good so far :D

  10. Cheers for all the updates. Much appreciated.