Patch Notes for

Posted on at 10:28 AM by Moobeat

Here are the patch notes for today's patch. Lots of goodies stuffed into this one so make sure to read through them all so you are in tip top shape for your adventure into Runeterra.

On a bit more of a personal opinion, I am surprised at the tweak to Singed's ultimate. He is a very hard character to stop late game already. Built in Merc Treads and additional MR might only proliferate this. Although, that bonus AD/AP gave him a decent chunk of killing power early game, I don't think it's going to be a favorable change for enemy summoners! I am also sad to see that Riot finally caved into forum pressure and nerfed Sion's stun. The duration increase at all levels is harsh considering that is his main gimmick; having a strong hard crowd control ability. I am in favor of the nerf to healing debuffs that are going around. Katarina, Miss Fortune, and Tristana all had the duration of their healing reduction debuffs reduced. Hurray for quasi support buffs!

What is your favorite change from the patch notes? Or something you were hoping to see in these ones but didn't? Drop your answer in the comments below!
League of Legends will be updated during scheduled maintenance on 4/12 from 1:30AM until 11AM.

New Skins in the Store
  • Vandal Brand
  • Apocalyptic Brand
  • Gragas, Esq.
  • Time Machine Zilean

League of Legends v1.0.0.115
Brand, The Burning Vengeance
  • Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
  • Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
  • Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
  • Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
  • Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.

  • Twin Fang cast animation sped up
  • Petrifying Gaze
    • Cast animation sped up
    • Cast range increased to 850 from 700 (effect now roughly matches the particle)
    • Damage increased to 200/325/450 from 150/275/400
    • Cooldown reduction with rank is now reflected in the levelup tooltip
    • More accurately targets enemies that move in/out of the area during the cast time

Dr. Mundo
  • Base health reduced to 522 from 560
  • Health per level reduced to 89 from 92
  • Sadism cooldown increased to 75 seconds from 60

  • Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo's Rageblade/Tear of the Goddess upon cast

  • Resolute Smite
    • Damage increased to 80/135/190/245/300 from 60/115/170/225/280
    • Ability power ratio increased to 0.8 from 0.75
    • Cooldown reduced to 7 from 8
  • Righteous Gust
    • Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40
    • Righteous Gust now applies the movespeed buff to Galio more quickly
    • Damage reduced to 60/105/150/195/240 from 65/110/155/200/245

  • Fixed a bug where the visual for Heavenly Wave occasionally wouldn't align with the direction cast
  • Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally

  • Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast

  • Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10

  • Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc

Lee Sin
  • Sonic Wave
    • Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
    • Improved the general missile usability
  • Resonating Strike base damage reducedto 50/80/110/140/170 from 60/90/120/150/180
  • Safeguard range increased by 50
  • Iron Will lifesteal and spell vamp percent reduced to 5/10/15/20/25 from 10/15/20/25/30
  • Changes deployed in the April 5th hotfix
    • Sonic Wave bonus attack damage scaling increased to 1.0 from 0.8
    • Resonating Strike bonus attack damage scaling inceased to 1.0 from 0.8
    • Tempest bonus attack damage scaling inceased to 1.0 from 0.6
    • Dragon's Rage bonus attack damage scaling inceased to 2.0 from 1.5
    • Flurry passive energy gain increased to 15 from 10 per hit

  • Base movespeed increased to 310 from 305
  • Base health per level increased to 90 from 82
  • Base armor per level increased to 4.0 from 3.5

Miss Fortune
  • Impure Shots healing reduction debuff duration reduced to 3 from 8

  • Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
  • Unspeakable Horror
    • Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
    • Fixed a bug where breaking the leash near the end would still trigger the fear
    • Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
  • Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000

  • Fixed a bug where Ragnarok was reducing true damage

  • Aegis Protection now shows an alternate run animation for Pantheon while active

  • Cull the Meek
    • Heal reduced to 5% from 7.5%
    • Fury heal reduced to 10% from 15%
  • Slice and Dice
    • Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
    • Attack damage ratio increased to .9 from .6
    • Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
  • Dominus damage reduced to 40/70/100 from 50/75/100

  • Stand United shield strength reduced to 200/475/750 from 300/525/750

  • Insanity Potion
    • Fixed a bug where the particle lasted longer than the buff
    • No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)

  • Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels

  • Hymn of Valor mana cost reduced to 65 from 75
  • Aria of Perseverance mana cost reduced to 65 from 75
  • Song of Celerity mana cost reduced to 65 from 75
  • Fixed a bug where Power Chord: Diminuendo was reducing true damage

  • Infuse now grants assist credit on ally cast.

  • Noxious Trap
    • Mushroom reload time increased to 35/31/27 from 30/26/22
    • Damage reduced to 200/400/600 from 250/475/700
    • Fixed a bug that calculated the AP coefficient lower than intended
  • Move Quick cooldown increased to 22 seconds from 13

  • Explosive Shot
    • Damage now applies over 5 seconds instead of 4 to 8
    • Total damage increased to 110/140/170/200/230 up from 100/125/150/175/200
    • Healing reduction duration is now a static 5 from 3 to 8

Twisted Fate
  • Pick a Card
    • Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
    • Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
    • Fixed a bug where Red and Gold card damage did not match the tooltip
    • Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
    • Blue Card now restores mana equal to 50% of the damage dealt
    • Updated the 'Lock Card' tooltip with more detailed damage information
  • Destiny
    • Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn't
    • Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
    • Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds)
    • Destiny now shows a buff so Twisted Fate knows how long he has to teleport
  • Tango Twisted Fate skin run animation has been fixed to look more natural

  • Battle Cry duration reduced to 5 from 7
  • Crescent Sweep duration reduced to 6 from 8
  • Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10

  • Fixed a bug where a capped Leviathan was reducing true damage
  • Wriggle's Lantern
    • Combine cost increased to 150 from 75
    • Life Steal increased to 18% from 14%
    • Changed proc to magic damage from physical damage
  • Heart of Gold
    • Recipe Changed: Ruby Crystal + 350 Gold
    • Now gives: +250 Health +5 Gold per 10
  • Randuin's Omen
    • Total Gold Cost decreased to 2775 from 2925
    • Health increased to 350 from 300
    • Armor reduced to 55 from 80
  • B.F. Sword
    • Attack damage reduced to 45 from 50
    • Gold Cost decreased by 200 (this reduces the Gold Cost of all items built out of B.F. Sword as well)
  • Cloak Of Agility gold cost decreased by 50
  • Infinity Edge
    • Attack Damage increased to 80 from 75
    • Critical Strike increased to 25% from 20%
  • Hextech Revolver spell vamp increased to 20% from 15%
  • Hextech Gunblade spell vamp increased to 25% from 20%
  • Will of the Ancients spell vamp increased to 25% from 20%

  • Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty
  • Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush


  1. Well, it must have been a lot of people complaining about if Riot was going to do anything about it. But, I'm sure LoL fans will just find something new to complain about :I

  2. grate post!!.. i like this game

  3. Just started playing today, I like seeing patch notes :)

  4. Great work! I love the blog style!

    $upporting BRO!!!

  5. Its about time they came out with this patch.

  6. Looks like some good improvements

  7. I'll take any nerf on Mundo I can get.