Release notes and Jarvan IV spotlight are up.

Posted on at 8:55 PM by Moobeat
Expecting patch tomorrow with the advent of the patch notes and spotlight. Patch noes below, spotlight further down.

As for my thoughts about the patch, there anything that merits me picking up my torch and pitchfork . Needed buffs to Karma will hopefully make her viable. I've yet to see one since patch week. Garen's usability has plummeted since he was dethroned a few patches ago, no surprise in the small buffs there. Sort of weird Morde and Leblanc buffs, neither of them feel like they really need it, much less those specific abilities. I wonder if the buff to Trueshot Barrage is the long awaited "fix" the forum goers have been raving for. Doesn't seem all that impressive, looking at, what, a 200~ damage increase late game in a meta that is full of tanky Demacians.

Also, on a bit of a "phew" note, I was expecting to see a few Maokai buffs. People were a flame on the forums and in game complaining about how useless Maokai is, but he is vastly underrated. His 1-10 lane phase is amazing and couple him with another CC champion and you can keep them at their turret or score a first blood. Even solo lane, his passive produces so much healing that if you stay dominate with your baby toss you can dominate your lane. I'm glad they didn't go up his coefficients or anything, his role of a support/off tank is delicious and lets him play more like a Morgana, which is a slot we don't have many champions to fill.

League of Legends and will be updated during scheduled maintenance on 3/1/2011 from 1:30 AM until 11AM PST.
New Skins in the Store
  • Commando Jarvan
  • Dragon Slayer Jarvan
  • Hextech Anivia
  • Loch Ness Cho’Gath v1.30.17
  • The Login Queue will now update your position more regularly
  • The Login Queue will no longer lock the focus of the application
  • You can now disable the Music at the main login page
  • Clickable URLs can now be sent via player to player chat
  • Updated the splash art for Twitch, Evelynn, Katarina, and Annie
  • Fixed several bugs with the Login Queue
  • Fixed a bug where your IP/RP balance would display incorrectly as 0
  • Fixed a bug where Summoners would display as Level 1 before displaying their correct Level and Rating
  • Fixed a bug where the display style for the Buddy List was overly dark
  • Fixed a bug where the Recently Purchased section of the Profile was working incorrectly
League of Legends v1.0.0.112
Jarvan, the Exemplar of Demacia
  • Dragon Strike: Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a %. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.
  • Golden Aegis: Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jarvan below 300 Health if it is not on cooldown.
  • Demacian Standard: Passively grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
  • Cataclysm (Ultimate): Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
  • Martial Cadence (Passive): Jarvan IV exploits his target's opening, dealing 8% of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.
  • Glacial Storm initial mana cost decreased to 75/125/175 from 100/150/200
  • Ace in the Hole
    • Projectile speed increased to 3200 from 2200
    • Range increased to 1600/1900/2200 from 1400/1800/2200
    • Initial cast time leading up to the channeling time has been significantly decreased
  • Trueshot Barrage now scales with bonus attack damge at a 1.0 ratio
  • Decisive Strike
    • Movement speed boost increased to 3 seconds from 2
    • Total duration available to proc the silence and hit reduced to 6 seconds from 7
    • Bonus damage ratio increased to 150% from 120%
  • Judgment cooldown reduced to 14/13/12/11/10 from 15/14/13/12/11 seconds
  • Monsoon no longer slows enemies who re-enter the storm
  • Heavenly Wave base heal increased to 35/55/75/95/115/135 from 30/45/60/75/90/105
  • Spirit Bond cooldown reduced to 15/14/13/12/11/10 from 20/18/16/14/12/10.
  • Soul Shield Increased the shield strength by 10 at all ranks.
  • Mantra cooldown reduced to 25 seconds from 30 seconds.
  • Ethereal Chains ability power ratio increased to 0.5 from 0.4 for both damage components
  • Twisted Advance levelup tooltip now correctly displays the increase in mana cost
  • Fixed a bug where Maokai's death animation would not play if he is slain during Twisted Advance
  • Mace of Spades ability power ratio increased to 0.4 from 0.2
  • Fixed a bug that was causing Poison Trail to have a 1 second cooldown upon activation
  • Fixed a bug with Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip
  • Fixed a bug with Acid Hunter that was causing missile lock to shoot further then intended
  • Primordial Burst ability power ratio increased to 1.2 of Veigar's ability power and reduced to 0.8 of his target's ability power
  • Fixed a bug where the particle on Time Warp would not persist through the full duration of the movement speed modifier at later ranks
  • Fixed a tooltip bug where Haunting Guise said it provided 180 Health and 20 Ability Power, when it actually provided 200 Health and 25 Ability Power
  • Morello's Evil Tome cooldown reduction increased to 20% from 15%
  • Sight and Vision Wards can now be stacked 5 per slot
  • Tiamat
    • Attack damage increased to 50 from 42
    • Mana regeneration per 5 seconds increased to 5 from 4
    • Shop tooltip is now more descriptive, matching the inventory tooltip
  • Spirit Visage increased healing and regeneration effects reduced to 15% from 20%
Summoner Spells
  • Ghost duration decreased to 10 from 14
  • Death Timers have been reduced on Summoner's Rift to 12-50 seconds from 28-50 seconds
  • Minions
    • Melee minion magic resist now increases 1.25 per 3 minutes (up from 0.5)
    • Ranged minion armor now increases 1.25 per 3 minutes (up from 0.5)
    • Cannon minion armor and magic resist now increase 3 per 3 minutes (up from 2)
    • After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves)
    • Cannon minions and super minions now reduce turret damage by 65% (up from 50%)
    • Fixed a tooltip bug "This unit receive..." with cannon minions and super minions
    • Minions now deal about 50% more damage to turrets
  • Turrets
    • Turrets deal about 10% less base damage to champions
    • Turrets now have 20% armor penetration
  • Fixed several typos in the Options Menu


  1. Heh... If I don't have the time to play at least I can follow the game as it develops.

    Still miss Mundo/Shaco/Karthus rampages :D


  2. this update sounds like what i have been waiting for

  3. Great update! Thanks for posting, so i could get an overview of what had happened

  4. Great updates! I'm glad they went through a lot of different areas in improving the game

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