Patch 10.1 & TFT Notes

Posted on at 11:35 AM by Aznbeat

Patch 10.1 is on the way and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look at each of the patch notes!

Table of Contents


Patch 10.1 Notes

Check out the Patch 10.1 notes:
"Welcome back, folks! Hope you had a wonderful holiday and are ready for more balance and League shenanigans in the big 2-0. 
We say hello to the big boss Sett this patch, as well as a huge update to Sylas, League's other resident bad boy. His changes mainly focus on encouraging his role as a midlaner, while making sure players don't lose out on that signature bruisery playstyle he's known for. 
Other than that, we have some QoL changes for Vi, Kog'Maw, Kassadin, and Jax, as well as some cautious buffs to champions that have proven to be menaces in pro play in the past. And finally, we're following up on our big support item changes during 9.23, tailoring them so that their users are encouraged to do more in the early game. 
Happy new year! 
Take this portal if you're looking for TFT's patch notes
Hanna “shio shoujo” Woo



Patch Highlights



Freljord Sylas will be available on January 10, 2020. Sett and Mecha Kingdoms Sett will be available on January 14, 2020. Mecha Kingdoms Garen Prestige Edition, Draven, Garen, Leona, and Jax will be available on January 15, 2020.



Season Start


Ranked 2020 begins on January 10, 4:00 AM! Prepare yourself for another year of competition, salt, joyous victories, and soul-crushing losses.



Champions



Sett

The Boss
Sett comes to reign supreme in 10.1.
High-res versions of Sett's splash arts are available on League Displays!

Aphelios

Base movement speed and health decreased. Infernum R AoE damage decreased on secondary targets.
Infernum should be Aphelios’ best ultimate option when 3-5 enemies are standing on top of each other, but 'best' doesn't have to mean 1-shotting a whole team. We believe we can trim some damage and still retain its position as the best against stacked enemies, so we're doing just that.

Base Stats

MOVEMENT SPEED330  325
HEALTH530  500

R - Moonlight Vigil

INFERNUM EMPOWERED AOE DAMAGE100% on secondary targets  75% on secondary targets

Aurelion Sol

Passive stars base damage decreased.
Aurelion Sol's wave control and enemy burst potential in the early lane is a bit too high right now. While we're quelling some of that damage in the early game, we still want to let him reach those high peaks later.

Passive - Center of the Universe

BASE STAR DAMAGE16-120 (levels 1-18)  12-120 (levels 1-18)

Azir

R base damage and wall duration increased.
With Conqueror nerfed and the fact that he's had low presence in pro play last year, we are being cautiously optimistic and giving Azir some buffs.

R - Emperor's Divide

BASE DAMAGE150/250/450  175/325/475
WALL DURATION3 seconds  5 seconds

Corki

R base damage increased later.
Giving Corki some power in a place that won't greatly increase his early game waveclear, but will overall strengthen his niche as an ability-based marksman. Being cautious and optimistic with these buffs, like Azir, based on his low presence in pro play.

R - Missile Barrage

BASE DAMAGE90/115/140  90/125/160

Jax

R now works with Guinsoo's Rageblade

R - Grandmaster's Might

GUINSOO'S RAGEBLADENow gains effects from Guinsoo's Rageblade

Jayce

Cannon Q base damage increased later.
Jayce is not in a good spot all across the board. With Kleptomancy gone, he's definitely seen better days and could use some help elsewhere. Fortunately, the Lethality buffs from the end of last year is helping a bit already, but we're also giving him back some of his more electrifying power and accentuating the burst he's known for.

Q - Shock Blast

BASE DAMAGE55/105/155/205/255/305  55/110/165/220/275/330

Kalista

Base health and armor growth increased.
Kalista is still pretty weak after the buffs in 9.22, so this time we're buffing her survivability in the mid-late game in order to help her get damage out in skirmishes and teamfights. Being cautious and optimistic with these buffs, like Azir, based on her low presence in pro play.

Base Stats

HEALTH GROWTH89  100
ARMOR GROWTH3.5  4

Kassadin

Movement speed decreased. R mana penalty duration now displays on icon.
Kassadin is doing a little too well in mid-tier levels of play. We're nerfing his roaming and escape potential to target the players that go unpunished in lane and have the ability to be all over the place.

Base Stats

MOVEMENT SPEED340  335

R - Riftwalk

DEBUFF DISPLAYKassadin's mana debuff duration now displays on R's border

Kog'Maw

R mana penalty duration now displays on icon.

R - Living Artillery

DEBUFF DISPLAYKog'Maw's mana debuff duration now displays on R's border

Mordekaiser

Passive duration decreased; movement speed now flat.
For a juggernaut, Mordekaiser is too hard to get away from and kite. That coupled with his synergy with Rylai's makes it difficult to escape from him.

Passive - Darkness Rise

DURATION5 seconds  4 seconds
MOVEMENT SPEED3/6/9% (levels 1/6/11)  3% (levels 1-18)

Nami

E now also empowers the target's abilities.
Most enchanters are almost entirely designed to support their marksman and Nami's no exception. But we see the opportunity to broaden her utility a bit so that she can benefit both basic attacking marksmen and ability-based champions.

E - Tidecaller's Blessing

BLESSINGEmpowers the target's next 3 basic attacks  Empowers the target's next 3 basic attacks and abilities (AoE spells empowered by Tidecaller's Blessing deal 33-66% less damage to non-champions)

Sejuani

Base health growth increased. Frost Armor resistances ratio increased. E base damage increased later.
We're happy with Sejuani's identity as a scaling tank, so we're doubling down on it and buffing her scaling capabilities, while leaving her early game vulnerabilities intact.

Base Stats

HEALTH GROWTH95  100

Passive - Fury of the North

FROST ARMOR10 (+0.35 bonus armor) bonus armor and 10 (+0.35 bonus magic resistance) bonus magic resistance  10 (+0.5 bonus armor) bonus armor and 10 (+0.5 bonus magic resistance) bonus magic resistance

E - Permafrost

BASE DAMAGE40/80/120/160/200  40/90/140/190/240

Shyvana

Gains resistances when slaying Elder Dragon. Fury gains increased in lieu of ultimate CDR when slaying Cloud Drakes. E marked target damage ratio and monster damage cap increased.
For a dragon-killing dragon girl, Shyvana's been losing out on some of the new Rise of the Elements dragon interactions. We're fixing that and also giving her some small buffs to her sustained damage.

Passive - Fury of the Dragonborn

DRAGON SLAYERShyvana now gains 5 permanent bonus armor and bonus magic resistance for every elemental drake and Elder Dragon her team slays
RAGING WINDSCloud Drake now increases Shyvana's Fury gains by 10/20/30/40% (because her ultimate does not have a cooldown)

E - Flame Breath

MARKED TARGET DAMAGE RATIO3.25% of target's maximum health  3.75% of target's maximum health
MARKED MONSTER DAMAGE CAP100  150

Sylas

Less base stats early, more later. Passive now gives attack speed. W cooldown decreased. E AP ratio increased. W, E1, and R basic attack reset removed.
Sylas has been difficult to stabilize for all brackets of players and has an extremely long record of changes since his release. Due to that, we promised that we'd do some bigger work on him outside of number tweaks that would help bring the gap between all levels of Sylas players closer.

First, we're changing his early lane to be more in line with someone like Ekko and Fizz, champions that have less control in the early laning phase, but get stronger with levels. Secondly, we're balancing him as a midlaner and prioritizing changes that encourage him to be used there instead of other lanes. And finally, by removing his E>Q combo and slowing down his basic attack pattern, we're making a good faith effort to retain his auto-weaving bruiser playstyle while also making measures against the speed in which he bursts down his enemies.

We'll be looking closely at him in the coming months to see how these changes have landed!

Base Stats

HEALTH585  525
HEALTH GROWTH95  115
ARMOR32  27
ARMOR GROWTH3  4
MAGIC RESISTANCE39  32
MAGIC RESISTANCE GROWTH1.25  1.75

Passive - Petricite Burst

PRIMARY TARGET DAMAGE RATIO1.1 total attack damage (+0.2 ability power)  1.1 total attack damage (+0.25 ability power)
RADIUS400 range  300 range
NEWFAST CHAINZNow grants Sylas 60% attack speed when available
PETRICITE BURST2 stacks  3 stacks
NEWMINION EXECUTENow executes secondary target minions below 25 health

Q - Chain Lash

COOLDOWN9/8/7/6/5 seconds  10/9/8/7/6 seconds
CHAIN DAMAGE45/70/95/120/145 (+0.6 ability power)  40/55/70/85/100 (+0.4 ability power)
DETONATION DAMAGE45/70/95/120/145 (+0.6 ability power)  60/105/150/195/240 (+0.8 ability power)
DETONATION MINION DAMAGE REDUCTION45%  60%
REMOVEDDETONATION SLOWNo longer slows enemies hit for 2 seconds
NEWCAGEDCan no longer be cast during E - Abduct

W - Kingslayer

REMOVEDBASIC ATTACK RESETCasting Kingslayer no longer resets Sylas' basic attack
DAMAGE65/100/135/170/205 (+0.65 ability power)  65/100/135/170/205 (+0.85 ability power)
COOLDOWN14/13.5/13/12.5/12 seconds  14/12.5/11/9.5/8 seconds
REMOVEDMERCYNo longer deals 50% increased damage to targets below 40% health
INCREASED HEALHeals for 75% more if Sylas is below 40%  Heals more based on Sylas' health, up to 100% more at 40% health
COST40 mana  70/80/90/100/110 mana

E - Abscond/Abduct

REMOVEDE1 BASIC ATTACK RESETCasting Abscond no longer resets Sylas' basic attack
E2 DAMAGE70/85/100/115/130 (+0.2 ability power)  80/130/180/230/280 (+1.0 ability power)
REMOVEDSHIELDNo longer gains a magic damage shield for 2 seconds
COOLDOWN14 seconds  14/13/12/11/10 seconds
LOCKOUT0.2 seconds when moving if Abduct hits  0.05 seconds when moving after Abduct

R - Hijack

REMOVEDBASIC ATTACK RESETCasting Hijack no longer resets Sylas' basic attack

Varus

Q cooldown and Blight cooldown refund decreased.
Varus' role as a poke marksman has been quite weak since his last set of major changes in 2018. For an ability-based marksman, that playstyle should be one of, if not, his strongest, so we're specifically focusing on strengthening it.

Q - Piercing Arrow

COOLDOWN20/18/16/14/12 seconds  18/16/14/12/10 seconds
BLIGHT COOLDOWN REFUND4 seconds  3 seconds

Vi

R now Unstoppable for its whole duration.
Giving Vi a QoL change to her ultimate, making it work more consistently against knock-ups and knockbacks and letting her stick to her target throughout the ability's duration.

R - Assault and Battery

NEWDENZEL WASHINGTONVi remains Unstoppable for the duration of her uppercut

Zyra

Empowered E slow decreased.
Zyra never had a reason to spawn multiple Vine Lashers since having one was the same as having two. But now that we made the Lashers' slow stackable, Zyra can plan her actions around the plants and actually think about which one she wants.

E - Grasping Roots

VINE LASHER SLOW30%, not stacking  25%, stacking up to two times, but only once per plant



Support Items


We're following up on our big support item changes during 9.23, tailoring them so that their users are encouraged to do more in the early game in exchange for some combat stats. Tanky champions will be slightly more resilient and ability-casting champions will have more mana for abilities.

Relic Shield

NEWBASE HEALTH REGEN25%

Targon's Buckler

NEWBASE HEALTH REGEN50% Base Health Regeneration

Bulwark of the Mountain

NEWBASE HEALTH REGEN100%
ABILITY POWER40  25

Steel Shoulderguards

NEWBASE HEALTH REGEN25%

Runesteel Spaulders

NEWBASE HEALTH REGEN50%

Pauldrons of Whiterock

NEWBASE HEALTH REGEN100%
ATTACK DAMAGE24  15

Spectral Sickle

NEWMANA REGEN25%

Harrowing Crescent

NEWMANA REGEN50%

Black Mist Scythe

NEWMANA REGEN100%
ATTACK DAMAGE35  25
HEALTH150  100

Spellthief's Edge

NEWMANA REGEN25%

Frostfang

NEWMANA REGEN50%

Shard of True Ice

NEWMANA REGEN100%
HEALTH150  100
ABILITY POWER60  45



Runes



Conqueror

Now shows the total healing in its tooltip.
HEALING DISPLAYNow shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard

Prototype: Omnistone

Cooldown decreased.
Omnistone continues to significantly underperform, so we're giving it a buff so it has enough power to compete with the other choices.
COOLDOWN7-3 seconds for melee champions, 11-7 seconds for ranged champions  5-3 seconds for melee champions, 9-7 for ranged champions



Bugfixes


  • Warwick's Q - Jaws of the Beast no longer depletes mana or goes on cooldown if the target dies during its cast.
  • Ardent Censer's bonus attack speed Unique passive no longer activates on a champion that's shielding themselves
  • Missile-type abilities in that wouldn't normally be in your vision will no longer give you an early warning in Fog of War




Upcoming Skins & Chromas



New Champion: Sett, the Boss

A new champion, Sett, the Boss, will be available sometime this cycle:

Release Skin

Sett's release skin is Mecha Kingdoms Sett!

Mecha Kingdoms Sett

1350 RP
"A nameless barbarian who survived on the outskirts, Sett knew his greatest talent came from his fists. After building his wealth and reputation in brutal fighting pits, he created a new persona, donning the title of The Savage Wolf. Upon hearing of the leviathan invasion, he used his fame and fortune to acquire an Avalon of his own in order to, once and for all, prove his might in front of a captivated audience."



Champion Skins

New skins will be available sometime this cycle:

Freljord Sylas

1350 RP
"Free from the kingdom that once imprisoned him, Sylas of Dregbourne marches from Demacia to the Freljord. With every step he takes, he remembers what others have branded him: Mage, Traitor, Kingslayer-- names he revels in as he endures the bitter cold, his heart warmed by the fires of rebellion. It will be here, in the icy north, that he will seize the ancient power needed to fuel his revolution..."




Mecha Kingdoms Draven

1350 RP
"Once a promising general of Vercentia, Draven no longer wished to fight for someone else's glory. Now living his best life as an independent mercenary, he has made a name for himself and his showmanship in battle. To this day, how he managed to acquire the resources necessary to craft an Avalon remains a mystery..."

Mecha Kingdoms Garen

1350 RP
"Once a ruthless warlord, Garen led his armies to victory after victory, laying the foundations for the Vercentia Kingdom. When the leviathans appeared out of nowhere, he opted to put aside his dream of uniting all the Great Kingdoms under his rule, and instead to march his newly-fashioned Avalon alongside his former enemies for the sake of humanity."

Mecha Kingdoms Garen Prestige Edition

"Having been elected the leader of the United Great Kingdoms, Garen will stop at nothing until the safety of his people is ensured. Armed with an Avalon upgraded to the teeth, he stands at the forefront of the mightiest warriors from across the land, determined to lead them into battle until the leviathans are no more."

Mecha Kingdoms Jax

1820 RP
"Famed as the greatest weapons master in all the land, Jax has been itching for a proper weapon, and a proper fight. When the best minds of the Estercrest Kingdom came together-- using strange technology seemingly gifted to them by the heavens-- to construct an indomitable Avalon, Jax was finally impressed. He welcomes the leviathan invasion, hoping these monstrous foes will prove to be the challenge he has been searching for his entire life."




Mecha Kingdoms Leona

1350 RP
"Leona grew up as the favored daughter of the Dawnrise Kingdom. When the leviathans appeared on her homeland's shores, she took command of her realm's forces, becoming the matriarch of her people. In return, the grateful scholars of her court gifted her an Avalon, an immense pilotable mech powered by the life essence of the very monsters that threatened her home. Now, she stands fearless, leading vast navies into war."



Chromas

New of chromas will be available sometime this cycle:

Freljord Sylas


Mecha Kingdoms Jax


Mecha Kingdoms Leona
Mecha Kingdoms Sett


Mecha Kingdoms Draven

Summoner Icons

Twenty new summoner icons will be available sometime this cycle:

Mecha Kingdoms 2020 Icon, Mecha Kingdoms 2020 Event Pass Icon, Mecha Kingdoms 2020 Event Prestige Points Icon
  

Mecha Kingdoms Jax Chroma Icon, Mecha Kingdoms Leona Chroma Icon, Mecha Kingdoms Sett Chroma Icon
  

Mecha Kingdoms Draven Chroma Icon, Mecha Kingdoms Jax Border Icon, Mecha Kingdoms Leona Border Icon
  

Mecha Kingdoms Sett Border Icon, Mecha Kingdoms Draven Border Icon, Mecha Kingdoms Garen Border Icon
  

Tocker Icon, Craggle Icon, Flutterbug Icon
  

Season 2020 - Split 1 Icon, Surf and Urf Icon, Blown Away
  

Masters Challenge Season 5, Prestige Mecha Kingdoms Garen Icon
 

Emotes

New emotes will be available sometime this cycle:

Lunar Revel
Transform!, Let Me at 'Em!, Charge Up!
  

CN Masters
Masters Challenge Season 4, Masters Challenge Season 5
 

2020 Ranked Rewards
2020 - Split 1 - [Rank]
      

Watch Rewards
NOT AGAIN

Ward Skin

A new ward skin will be available sometime this cycle:

Mecha Kingdoms 2020 Ward

Miscellaneous 

  • Riot Zimberfly noted VO bug fixes for 10.1 over on twitter:  "Also, in 10.1 a couple bug fixes of note: Draven's recall lines restored on all skins, and Yasuos Q1 and E voice efforts restored as well. Thanks for letting me know about those."
  • Thresh VFX Update details from Riot Sirhaian! Here's a look at the changes in game:

Teamfight Tactics Patch 10.1 Notes


Check out the full TFT Patch 10.1 notes:
"Greetings Tacticians! 
Good to see y'all again for a new year of Teamfight Tactics. Our first patch of the new decade is a big one and features one new trait, two new champions, three new items (replacing a few old ones), and the typical line-up of balance changes and adjustments. Here are the highlights: Defensive team compositions should see a boost from the new Lunar trait and the introduction of Leona and Karma to the line-up. A number of items now scale with their wearer's star level. Light has been buffed both as a trait and from a number of individual champions. 
Last but not least, a new year of TFT wouldn't be complete without a few new Little Legends. Keep an eye out for our new friends who should become available later this week. 
Take this portal if you're looking for League's patch notes
Let's get into it!" 
Blake "Riot Beernana" Edwards






New Champions


Trait: Lunar

  • (2): Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 10% Spell Power. (Stacks up to 4 times)

Leona

  • Tier 1
  • Class: Warden
  • Health: 650/1170/2106
  • Armor: 40
  • Attack Damage: 50/90/162
  • Attack Speed: 0.55
  • Mana: 50/100
  • Ability: Lunar Barrier - Leona reduces all damage done to her by 40/90/140 for 5 seconds.

Karma

  • Tier 3
  • Class: Mystic
  • Health: 600/1080/1944
  • Armor: 20
  • Attack Damage: 50/90/162
  • Attack Speed: 0.7
  • Mana: 75/100
  • Ability: Inspire - At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250/400/800 damage. While the shield holds, the ally receives 60/70/80% bonus Attack Speed.





New Little Legends





Flutterbug

Wants to take over the world -- and eat all the yummiest things in it. But, he’s very small. He often has to hide under things in order to not get squashed. While he hides, he machinates on his complex plans.

Craggle

An adorable statue carved from the finest Demacian petricite (anti-magic stone). He has a soft spot for the vulnerable creatures of the world, and tries to protect them with every ounce of his strength as if he was a giant colossus -- even if he is still growing.

Tocker

Tocker is constantly tinkering with things to make them better, even on his own body! (His left wing is always a bit squeaky). He loves meeting new people and learning about the world through his enormous blue eyes.





Items


Last Whisper (New)

  • Recipe: Sparring Gloves + Recurve Bow
  • Replaces Repeating Crossbow.
  • Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.

Titan’s Resolve (New)

  • Recipe: Chain Vest + Recurve Bow
  • Replaces Phantom Dancer.
  • When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.

Bramble Vest (New)

  • Recipe: 2xChain(z) Vest
  • Replaced Thornmail
  • Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/120/160 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.

Frozen Heart (Mini-Rework)

  • Before: Nearby enemies' attack speed is slowed by 25%
  • Now: Nearby enemies' attack speed is slowed by 40%. (Stacking increases the radius of this effect, not the amount of the slow)

Iceborn Gauntlet (Mini-Rework)

  • Before: Upon dodging an attack, creates a zone of ice. Enemies inside the zone have their attack speed reduced by 25%.
  • Now: After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.

Ionic Spark (Mini-Rework)

  • Before: Deal 90 true damage to an enemy when they cast a spell.
  • Now: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 200% of their max Mana.

Quicksilver (Mini-Rework)

  • Before: Gains a spell shield that prevents the next crowd control from applying. This shield refreshes after 3 seconds.
  • Now: [UNIQUE] The wearer is immune to crowd control.

Locket of the Iron Solari (New Scaling)

  • Shields allies for 300 for 8 seconds ⇒ Shields allies within two hexes in the same row for 250/275/300 damage for 8 seconds (scales with wearer’s Star Level)

Luden’s Echo (New Scaling)

  • Deals 150 magic damage ⇒ Deals 120/160/200 magic damage (scales with wearer’s Star Level)

Statikk Shiv (New Scaling)

  • Deals 100 magic damage to 3 enemies ⇒ Deals 80 magic damage to 3/4/5 enemies (scales with wearer’s Star Level)

Hush

  • Proc Chance: 25% ⇒ 20%

Red Buff & Morellonomicon

  • Burn: 20% over 10 seconds ⇒ 18% over 10 seconds





Traits


  • Druid Health Regen: 40 ⇒ 45
  • Light Attack Speed Bonus: 15%/25%/35% ⇒ 15%/35%/55%
  • Ocean Mana Regen (per 4 seconds): 15/30/60 ⇒ 10/30/60
  • Shadow Bonus Damage: 60%/140% ⇒ 65%/150%





Champion Balance


Tier 1

  • Vayne Health: 500 ⇒550
  • Vayne Ability Damage (Percentage of Max Health): 9%/12%/15% ⇒ 10%/13%/16%
  • Warwick Mana: 50/150 ⇒ 50/125
  • Warwick Ability Damage: 200/450/700 ⇒ 200/500/800

Tier 2

  • Jax Health: 650 ⇒ 700
  • Jax Attack Damage: 50 ⇒ 55
  • Malzahar's Minion Attack Damage: 30/60/90 ⇒ 40/70/100
  • Neeko Total Mana: 80 ⇒ 60
  • Senna Ability Ally Damage: 15/30/55 ⇒ 15/40/65
  • Skarner Shield Bonus Attack Speed: 30%/65%/100% ⇒ 50%/75%/100%
  • Syndra Total Mana: 80 ⇒ 65
  • Varus Ability Damage: 225/450/675 ⇒ 225/450/800

Tier 3

  • Aatrox Health: 700 ⇒ 800
  • Aatrox Ability Damage: 250/500/1000 ⇒ 300/600/1200
  • Azir Spell Damage: 125/250/375 ⇒150/275/450
  • Nocturne Attack Speed: 0.75 ⇒ 0.7
  • Nocturne Attack Damage: 60 ⇒ 55
  • Qiyana Stun Duration: 3/4/5 ⇒ 2.5/3.5/4.5
  • Qiyana Ability Damage: 300/500/700 ⇒ 300/500/900
  • Sivir Ability Duration: 7 Seconds ⇒ 5 Seconds

Tier 4

  • Annie's Tibbers Attack Damage: 150/300/1000 ⇒ 125/350/1500
  • Twitch Ability Attack Damage Ratio: 125%/150%/300% ⇒ 130%/160%/300%

Tier 5

  • Amumu Stun Duration: 2/2/2 ⇒ 1.5/2/5
  • Amumu Ability Damage: 150/250/1337 ⇒ 100/200/1337
  • Amumu Starting/Total Mana: 50/125 ⇒ 75/150
  • Master Yi Ability Bonus Damage: 50/75/500 ⇒ 75/100/500
  • Nami Ability Damage: 150/250/350 ⇒ 100/200/300





Bugfixin'


  • Untargetable units can no longer be impacted by crowd control.
  • Actually fixed a bug where Annie could start gaining mana again after summoning two Tibbers then having one of them die.

Little Legends Series 4

New Little Legends TockerCraggle, and Flutterbug will be available in Patch 10.1:

  • Flutterbug -"Flutterbug wants to take over the world -- and eat all the yummiest things in it. But, he's very small. He often has to hide under things in order to not get squashed. While he hides, he machinates on his complex plans. "
    • Flutterbug
    • Beevil Flutterbug
    • Ixtali Flutterbug
    • Legionnaire Flutterbug
    • Sandbringer Flutterbug
    • True Ice Flutterbug
  
  
  
  
  
  
  • Craggle -"Craggle has a soft spot for the vulnerable creatures of the world, and tries to protect them with every ounce of his strength as if he was a giant colossus -- even if he is still growing."
    • Craggle
    • Black Mist Craggle
    • Hextech Craggle
    • Legionnaire Craggle
    • Sandbringer Craggle
    • True Ice Craggle
    
  
  
  
  
  • Tocker -"Tocker is constantly tinkering with things to make them better, even on his own body!"
    • Tocker
    • Black Mist Tocker
    • Chemtech Tocker
    • Legionnaire Tocker
    • Petal Dancer Tocker
    • Petricite Tocker
  
  
  
      

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