5/8 PBE Update: Tentative Balance Changes

Posted on at 1:10 PM by Aznbeat
The PBE has been updated! As we come to the end of the 9.10 PBE cycle, today's update contains reverted balance changes that will continue testing next cycle!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Malphite
  • [Context - All changes reverted! Expect more testing next cycle!]

Teemo
  • [Context - All changes reverted! Expect more testing next cycle!]

Context & Notes

1) Meddler has been spotted on the Wukongmains subreddit discussing upcoming PBE changes we can expect next Tuesday -
"Context post and changes on PBE this coming Friday or Monday (probably)


Edit: Looks like the next valid PBE deploy is Tuesday. Sorry bout the extra day folks, will share a few more bits here if time permits to fill the time.

Hey folks,

Dropping by to let you know there'll be a whole bunch of details, plus playable changes on the PBE shortly. Aiming for Friday, possible ends up early next week though. Those changes are still unpolished (using art from other champs, haven't been through balance testing some numbers might be wrong, some known bugs), so this isn't getting ready to ship the following patch but instead to get wider feedback. I'll drop by here, in addition to other places, if you want to discuss.

In terms of scope of changes there'll be meaningful mechanics changes worth talking about on the passive, Q, W and E. Ult is basically unchanged. Largest change is probably to the W, where the clone lasts a bit longer (invis duration unchanged) and instead of standing there then exploding eventually it auto attacks nearby enemies (% of Wukong's AD+applies on hits). It doesn't move, but animations have been changed so Wukong pushing 'S' and the clone cast can't be easily distinguished. Increase to dash distance on W cast as well (200 instead of 100). More details on that, goals, other context etc soon."

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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