Azir, The Emperor of the Sands, now available!

Posted on at 8:25 AM by Moobeat
"Challenge Shurima, challenge fate!" - Azir is now available for purchase and play!
During his first week of availability, Azir will be priced at 975 RP / 7800 IP, after which he will drop to the standard 6300 IP price point. Alternatively, you can pick up Azir and Galactic Azir in his release bundle for 1462 RP!

Continue reading for a better look at the return of Shurima's ruler!


Azir, The Emperor of the Sands

7800 IP on release, 6300 IP after one week // 975 RP // 1462 RP in Release Bundle until end of weekend

Stats & Abilities



  • Health: 390 + 80 per level
  • HP/5: 6.0 + .55 per level
  • Mana: 280 + 42 per level
  • MP/5: 6.5 + .65 per level
  • AD: 43+ 2.8 per level
  • Armor: 14 + 3 per level
  • MR: 30 + 0 per level
  • Movement Speed: 335
  • Range: 525

On to Azir's abilities, most of which utilize his unique Sand Soldiers!

(Passive) Shurima's Legacy
Will of the Emporer: Azir gains 1.25% Attack Speed for every 1% Cooldown Reduction he has. 
Disc of the Sun: Azir can summon the Sun Disc from the ruins of a turret once every 3 minutes. The Sun Disc behaves like a normal turret but disintegrates over 1 minute. Click the ruins of a turret to activate Disc of the Sun. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.
(Q) Conquering Sands
70 Mana  
10/9/8/7/6 Second Cooldown 
Azir sends all Sand Soldiers towards a target location. Sand Soldiers deal 60/90/120/150/180 (+0.5 AP) magic damage to all enemies they pass through and apply a stacking 25% slow for 1 second.

(W) Arise!
40 Mana  
1.5 Second Cooldown 
Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier’s range, the soldier attacks instead of Azir, dealing X [ flat damage is based on level - 50/55/60/65/70/75/80/85/90/100/110/120/130/140/150/160/170 ](+.7 AP) magic damage to enemies in a line.If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn’t in basic attack range. 
Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 12/11/10/9/8 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.
Azir can expend a soldier to damage an enemy turret by summoning it on top of the turret. This deals X (0.7 AP) magic damage to the turret.
(E) Shifting Sands
60 Mana 
19/18/17/16/15 sec Cooldown 
Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+.4 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+X) [15% of bonus Health] damage

(R) Emperor's Divide
100 Mana 
140/120/100 sec Cooldown 
Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.6 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds. 
Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, but Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall. 
Emperor’s Divide does not interact with Azir’s basic attacks or spells

Lore, Voice over, and Special Interactions

As Azir's story remains to be told, he only has a small bio listed in the client:
"Once a mortal man blinded by his own hubris, Azir has recently returned as an ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable."
The rest of Azir's  & Shurima's story will play out over on the Shurima promo page, including Descent into the Tomb and Rise of the Ascended.



Azir's massive voiceover, which spans over 11 minutes, also includes a slew of special interactions for champions, items, playing games of Ascension, and more!

Taunting Renekton:
  • "Renekton, once a noble warrior, now naught but a mad beast."
  • "You have forgotten yourself, Renekton."
Taunting Sivir:
  • "You must learn respect, Sivir."
  • "Accept your destiny, Sivir."
  • "Rise with Shurima, Sivir, or fall beneath it."
Taunting Xerath:
  • "You are but a grain of sand, Xerath."
  • "Emperors have no rivals, Xerath... only liabilities."
  • "Xerath, it is time your spark went out."
  • "You have already failed, Xerath. You must now accept it!"
  • "Traitor! I cast you to the winds."
  • "You are but my shadow, Xerath."
  •  "Xerath, the time of your judgment has come."

[ Note: He also has a few lines that are friendly sounding for Sivir and Nasus but they don't seem to be hooked up ]


Buying a ward:
  • "I am Shurima's vision."
Placing a ward
  • "The light of Shurima."
  • "Trust in my vision."
Buying Boots of Speed:
  • "I will shift as the sands."
  • "May the sands of Shurima always be under our feet."
Buying Guardian Angel:
  • "I will be reborn."
  • "Emperors never die."
Buying Talisman of Ascension:
  • "An idol of greatness."
Buying Zhonya's Hourglass:
  • "Shuriman sands flow ever in our favor."
  • "Time itself serves Shurima"


After killing the Dragon:
  •  "I have no fear of dragons."
  • "Even dragons look up to the sun."
  • "No dragon can defeat us!"

After killing Baron:
  • "No beast will stop us!"
  • "What is a baron to an emperor?"
  • "Emperors have no need of barons."
  • "We will overcome this monster!"

After killing Vilemaw:
  • "This spider will be trampled in our march."
  • "It is you who are in my web, spider."
  • "You may be large, Vilemaw, but you remain an insect to me."

Finally, Azir also has oodles of special lines that play when he joins, plays in, and wins a game of Ascension.

After starting a game of Ascension:
  • "Here we shall decide the future of Shurima!"
  • "Today you will see the power of ascension!"
  • "Like the sun Shurima always rises!"
  • "The future will be written by the ascended!"
  • "I will reclaim my stolen legacy!"
Triggered by Azir ascending:
  • "I am testament to the glory of Shurima!"
  • "It is my time; Put your faith in me."
  • "I will guide us to glory."
  • "You need not follow me but you cannot stop me."
Triggered by nearby Allies ascending:
  • "It is your turn to carry our great legacy."
  • "Teach them to respect ascension!"
After winning a a game of Ascension:
  •  "This is but one step on a long and glorious path."
  • "At last, Shurima will reach its destiny!"
  •  "None shall ever question the power of Shurima!"
  • "Shurima will know only victory."

Individual clips of all of this special interactions are available for play on Azir's LoL Wiki Entry.

Release skin - Galactic Azir


Galactic Azir

975 RP // 1462 RP in Release Bundle until end of release weekend

"The evening’s gentle darkness envelops a lone, rickety barn, its decayed walls sagging against the framework. A cool breeze glides across the surrounding fields. Suddenly, a dazzling beam of light punctures the clouds, enveloping the world beneath. The earth begins to quake, crumbling rotted beams as a massive vessel usurps the sky. It plummets through the air, halting its plunge before smoothly touching down. Settling to the ground, the front wall of the skip dilates open, revealing an imposing figure silhouetted against the pale glow of the ship’s interior. Galactic Azir has come to rule."


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