( REMEMBER: Everything on the PBE is tentative and subject to change! Some of these features are works in progress )
Vi, The Piltover Enforcer.
Very shortly after our newest champion was revealed, Vi landed smack dab in the middle of the PBE! She, as well as her release skin Neon Strike Vi, are suited up and ready for testing!
She has another hidden interaction with Caitlyn when they are on the same team; they both gain the buff "On the case"
( PASSIVE ) Blast Shield - Your activated abilities grant a shield equal to 10% of your max health for 5 seconds when they hit an enemy ( 16 second cool down )
( Q ) Vault Breaker -Charges a powerful punch that carries you forward.
First Cast: Slows your movement speed by 15% while increasing damage and rash range over 1.5 seconds
Second cast: Dashes forward dealing 50/80/110/140/170 ( +.7 AD ) to 100/160/220/280/340 ( +1.4 ) physical damage applying Denting Blows to all enemies hit ( deals 75% damage to minions and monsters ). Stops upon colliding with an enemy champion, knocking it back.Mana Cost: 50/60/70/80/90
( W ) Denting Blows : Every third attack on the same target deals an additional 6/7/8/9/10% (+1% per 35 bonus AD) of the target's max health as physical damage, reduces its armor by 25% and grants you 30/35/40/45/50% attack speed for 4 seconds ( max 300 damage vs minions and monsters )
( E ) Excessive Force: Causes next basic attack to deal 5/20/35/50/65 ( +1.2 total AD)(+.7 AP) physical damage to target and enemies behind it.
Vi Charges a new punch every 14/12.5/11/9.5/7 seconds can can hold 2 charges at once.
Mana Cost: 60 all ranks
(R ) Assault and Battery: Targets an enemy champion and chases it down, knocking it up and suppressing it for 1.25 seconds. Deals 200/375/550 ( +2.0 AD ) physical damage and applies denting blows.
While charging your are immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
Mana cost: 100/125/150
"To Vi, every problem is just another brick wall to punch through with her gigantic hextech gauntlets. Though she grew up on the wrong side of the law, Vi now uses her criminal know-how to serve Piltover's police force. Vi's brash attitude, abrasive humor, and blatant refusal to follow orders can often infuriate her by-the-books partner, Caitlyn. But even the sheriff of Piltover cannot deny that Vi is an invaluable asset in the fight against crime.
As a child growing up in the lawless outskirts of Piltover, Vi learned to rob and cheat to get by. Stealing and stripping hextech hardware gave her the skills of a master mechanic, while life on the streets taught her self-reliance. When she was six, a ragtag group of criminals took a shine to the young delinquent and brought her into their fold. By the time Vi was eleven, she had become a seasoned accomplice, and she relished the thrill of every heist.
Vi's attitude changed when a raid on a mining facility went bad. She was forced to decide between fleeing with her crew and trying to save the innocent mine workers from a collapsed tunnel. Vi chose to play the hero. While searching for a way to free the mine workers from the rubble, she discovered a damaged robotic mining rig. Improvising, she wrenched off its huge fists and modified them into makeshift hextech gauntlets. Fitting the heavy weapons to her tiny hands, the young girl flexed her arm and threw a powered punch at the rubble. The force of the blow blasted away the rock. With the workers free to escape, Vi fled the scene.
After that job gone wrong, Vi severed her connection to the crew. She returned to a life of solitary crime, but stole only from other criminals. As the years went by, Vi modified and improved her hextech fists, allowing her to bust up heists and snatch loot with ease. Eventually, word of her notoriety reached Caitlyn, the famed Sheriff of Piltover. Rather than seek Vi's arrest, Caitlyn offered the criminal a way to pay her debt to society: work for the law in Piltover. Vi laughed. To her, a job that let her beat up crooks without forcing her to run from the cops sounded perfect. She immediately accepted. Caitlyn now struggles to keep Vi in line, and Vi treats Caitlyn's orders as mere suggestions, but when they work together, they are feared by all lawbreakers in Piltover.
It's a shame. I've got two fists, but you've only got one face. "
Neon Strike Vi
|You can see it in the video below, but her taunt actually moves her glasses up and down on her head. It's essentially a toggle|
Several new skins, including some that are a part of the annual Snowdown Showdown event, made their way into this patch. Several seem to be incomplete or unpolished as of this moment, but that isn't going to stop us! Check out new skins for Shaco, Katarina, Veigar, Ziggs, and Fiddlesticks! There is also mention of a " Steel Legion Lux" skin but she has no model or splash just yet.
Dark Candy Fiddlesticks
Snow Day Ziggs
Bad Santa Veigar
Edit: Here are the unfinished textures for Steel Legion Lux. We've seen textures that never actually made it to completion before so don't get TOO excited.
New Ward Skins
Two new ward skins have popped up! Behold the glorious Snowman and Gingerbread ward skins!
Here is an example of how the process works:
1) Pick an option, either gift a champion, skin, or RP
5) Your friend gets a sweet ass animation of a treasure chest opening and can see the message you send them.
6) Once your friend gets the item, you will get a confirmation
Nidalee Visual Update returns
It's back! I don't think anything was changed much but her visual update has been reapplied.
New Mini map Teleport, Ward, and Recall indicators
There are two new particles that show up on the minimap! A blue circle now appears around champion's portraits when they are recalling and a set of two orangish rings when they are teleporting. No more guessing who is going where Wards now display small icons on the mini map as well.
|Interestingly enough, this idea seems to be born on reddit!|
|Left = Sight Ward and Right = Vision ward.|
- Crescent Strike's damage reduced to 60/95/130/165/200 from 70/110/150/190/230
- Alpha Strike's change to damage minions changed to 50% chance at all ranks from 20/30/40/50/60% chance.
- Alpha Strike's bonus magic damage to minions changed to 260/320/380/440/500 damage from 400 at all ranks.
- Battle Roar's damage decreased to 50/80/110/140/170 from 60/100/140/180/220
- Thrill of the Hunt now has a short delay before his stealth, 1.25 seconds and delayed up to 3 seconds if hit.
- Toxic Shot's intial damage ratio reduced to .3 AP from .4.
- Noxus Trap damage reduced to 200/325/480 from 200/400/600
- Cooldown Reduction decreased to 10% from 15%.