With a less than a day since the jungle was updated, Riot has posted their intentions to hopefully apply a hotfix to tweak the numbers a bit. This comes from a general disappointment and concern by players about the new jungle. If you visited general discussion today, I think you know the sheer amount of threads about the subject was staggering. I played a handful of jungle games today and I have to admit I found it difficult to keep up with the lanes, especially after failing to succeed at a gank.
- Morello, Lead Champion Designer, via the official forums.
After letting the jungle settle for a day and not only reading the feedback on the forums, but watching streamers, discussing with high-level players, and running some additional internal testing and mathcraft, we will be making changes to the jungle, likely tomorrow.
What will be the scope of these changes, and what are we trying to fix?
* XP Rate: This isn't as smoothed out as we'd liked (or was intended) and has been the most noticeable problem in the new jungle. While we do think this is not as drastically far off as some believe, it is lower than intended. We'll likely make updates here, especially relating to small camps.
* Penalty of missed ganks: While we do like this tradeoff, we don't like the tradeoff ratio here, something you guys have also felt pretty substantially. Changes made will effect this for the better, whether in increased reward or reduced resource loss.
* Gold Rate: Jungler gold is slightly lower than needed, and this is also related to small camp gold. We will be more careful here as to not make counter-jungling worse (since it revolves largely on stealing the big monsters out of camps), but will be evaluating this.
Classick, Guinsoo and I will be doing some final proposals and mathcraft in the morning, in hopes to release it in a hotfix. I'll try to provide status updates as we get more information. Details to come.