8.4 PBE Cycle

This mega post was last Updated on 2/16 with the 2/16 PBE Update
( With the release of patch 8.3 to live on February 7th, we started the new 8.4 PBE cycle. )

Previous PBE Cycles in 2018
[7.24] [8.1] [8.2] [8.3]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.
( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

New Champion Skins

Dragon Master Swain and a Dark Star Jarvan IV are now testing on the PBE! Look for these to release in 8.4.

Dragon Master Swain

1350 RP
Dragon Master Swain also has a set of special interactions:

Here's KateyKhaos with a bugs & feedback thread for Dragon Master Swain:
"Skin will be unlocked shortly after PBE comes back up!
“I fought the dragons once. Now, I have become one.” 
  • New model and textures The dragon master becomes the dragon! Swain’s map birds have also been replaced with more dragon-like creatures!
  • New VFX for all spells, featuring lots of fire and smoke!
  • New SFX for all spells, complete with dragon roars!
  • Several new animations including recall and ultimate transformation.
  • Updated VO! His VO is now processed, and all ‘bird’ themed lines have been removed and replaced with more thematically appropriate ones.
Dragon Master Swain is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. Feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ 
Dragon Master Swain is set to be 1350 RP. 
Prices are subject to change"

Dark Star Jarvan IV

1350 RP

Here's Nurse Flan with a bugs & feedback thread for Dark Star Jarvan IV:

  • New model and textures! Black holes and stars of daaaaarkness!
  • New VFX for all spells, featuring the darkness of the staaaars!
  • New SFX for all spells! The reverberating emptiness of spaaaaace!
  • New animations including recall.* He won't be taken in by the void!
  • VO is now processed! 
As players who get the first look at this in-progress skin, it would be wonderful to hear your constructive thoughts and feelings on the new Dark Star skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
See you on the Rift! 
Dark Star Jarvan IV is set to be 1350 RP.
Prices are subject to change

Xin Zhao Splash Art Update

Xin Zhao has a new base splash art on the PBE:

Leveling Reward Emotes

Four new leveling reward emotes are now on the PBE, Legend 12 for Level 300, Legend 13 for level 325, Legend 14 for level 350, and Legend 15 for level 375.



  • This placeholder Swain asset has found it's way to the PBE. 
  • There is now an option for voice chat is now on the PBE, but does not seems to be working at the moment. There are no options customize just yet. Will keep an eye out for more on this feature!
  • Another set of skin bios were updated this cycle! Example:
"NOTICE FROM THE DEAN: Darius is henceforth suspended from Academy grounds for behavior including (but not limited to) stuffing students into lockers, possession of dangerous weapons on school property, brawling, fighting, scuffling, fisticuffing, and dunking on fellow classmates during gym class."
  • Riot Rayven noted the scoreboard layout was reverted and gave some reasoning:
[1] "Reverted the scoreboard layouts as well in 8.4"
[2] "Discussed elsewhere in threads and patch notes. The tl;dr is that they were intended to be minor, readability focused changes. 
We thought there were gains to be had emphasizing stats by giving them more breathing room and, in mirrored mode, grouping stats head to head. Secondarily, driving more awareness of champs missing by more closely associating that icon with champ portraits. 
Orienting summs horizontally was also intended to improve readability and scannability (they are left to right everywhere else), but we really undervalued the "down the line" way many of you use them currently. 
So, well intentioned, but not worth the pain and confusion caused."

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • Crippling Strike (W) 
    • cooldown lowered from 9/8/7/6/5 to 7/6.5/6/5.5/5
    • AD ratio increased from 140% at all ranks to 140/145/150/155/160%
  • Apprehend (E) armor pen increased from 5/10/15/20/25% to 10/15/20/25/30%

  • Whiplash (E) Empowered damage increased from 70/90/110/130/150 to 95/115/135/155/175

[Context 1 / Context 2]
  • Dark Wind (E) 
    • cooldown lowered from 12/11.5/11/10.5/10 to 10 at all ranks
    • Additional damage to monsters increased from 50% to 100%
      • [No longer mentions minions]
  • Crowstorm (R) cooldown lowered from 150/140/130 to 140/110/80

  • Parrrley (Q) cost increased from 40 at all ranks to 60/55/50/45/40
  • Powder Keg (E) keg duration lowered from 60 seconds to 25 seconds

  • Hop (E) damage increased from 20/60/100/140/180 to 50/85/120/155/190
  • GNAR! (R) 
    • [Removed] [Mini/Passive] No longer increases Boomerang Throw's CDR

  • Base AD lowered from 71 to 66
  • Base attack speed increased from 0.644 to 0.694
  • Attack speed per level increased from 2.5 to 3.5
  • Attack Range lowered from 550 to 525
  • Sentinel (W) 
    • [Changed Effect] No longer gains attack speed near Oathsworn ally, now gains 5/10/15/20/25 Attack Damage.
  • Rend (E) mana refund changed from 30 mana to 10/15/20/25/30 mana.

  • Bio-Arcane Barrage (W) bonus magic damage increased from 3/3.5/4/4.5/5% to 3/3.75/4.5/5.25/6%

  • Bellows Breath (W) 
    • damage increased from 10/12/14/16/18% to 12/13/14/15/16%
    • cooldown increased from 13/12/11/10/9 to 17/15/13/11/9
    • shield duration increased from 2.5 seconds to 3.5 seconds
    • Brittle duration lowered from 6 seconds to 3 seconds
  • Searing Charge (E)
    • Damage increased from 30/50/70/90/110 to 80/125/170/215/260
    • bonus armor ratio increased from 30% to 40%
    • bonus MR ratio increased from 30% to 40%
    • [effect changed] "If Ornn rams into terrain, he creates a shockwave that knocks up enemies for 1 second and applies Searing Charge's damage to those not hit by the charge."
      • The shockwave effect now only damages units NOT hit by the initial charge.
      • Shockwave damage increased from 50-210 to 80-260.
  • Call of the Forge God (R)
    • Brittle duration lowered from 6 seconds to 3 seconds.

  • Heroic Charge (E) 
    • Initial damage increased from 55/75/95/115/135 to 60/80/100/120/140
    • Terrain collide damage increased from 55/75/95/115/130 to 60/80/100/120/140

  • Cull the Meek (Q)
    • Damage increased from 65/95/125/155/185 to 65/100/135/170/205
    • Enhanced damage increased from 95/140/185/230/275 to 100/150/200/250/300

  • Base HP lowered from 586.2 to 585
  • Base AD lowered from 68 to 65
  • AD growth increased from 1.5 to 3
  • Base attack speed changed from .625 + 3.5%/lvl to .666 + 3%/lvl
  • Unseen Predator (Passive)
    • Bonetooth buff changed from [1/3/7/13/20 flat AD and % bonus AD] to [1/4/9/16/25% bonus AD]
    • Leap distance from target on landing lowered from 100 to 50 
  • Savagery (Q)  [Revert/Rework]
    • [New] Active - Rengar’s next attack deals 20/50/80/110/140 (+110% TAD)
    • [New] Empowered - Rengar’s next attack deals 30-240 (+130% TAD) damage and grants + 40% AS for next two attacks
    • Q grants ferocity and Attack Speed vs. towers, but does not deal bonus damage.
    • Buff duration for on-next hit lowered from 5 to 3
    • No longer partial resets after the Q attack 
      • (Pressing Q is still a full reset) 
    • Particles and sounds have been added/re-added to support the old Q animation and buffs. This includes stuff for skins.
    • Q animation speed has been adjusted to better match when the damage comes out 
    • Old icon is back. 
    • Empowered Q now consumes ferocity on cast (should fix a number of bugs and feel issues)
  • Battle Roar (W)
    • cooldown lowered from 20/18/16/14/12 to 16/14.5/13/11.5/10
  • Thrill of the Hunt (R)
    • Range at which enemies can sense Rengar lowered from 2000/3000/4000 to 1600
    • Range at which Rengar can track the nearest enemy changed from 2000/3000/4000 to 2500/3000/3500
    • Enemy champions revealed by Thrill of the Hunt (by being closest to Rengar) stay revealed for the spell's duration (even if another enemy moves closer) and are alerted of Rengar's presence.
    • Movement Speed increased from 40% to 40/50/60%
    • Closest enemy leap bonus changed from providing a critical strike to [30% TAD +12/18/24 Armor shred for 4 seconds.] 

  • AD per level lowered from 3.4 to 2.8
  • Twin Bite (Q) second hit bonus damage lowered from 40/55/70/85/100% to 20/35/50/65/80%

  • Vision of Empire (W) cost changed from 90/100/110/120/130 to 70/85/100/115/130
  • Demonic Ascension (R) 
    • heal increased from 15/30/45 to 20/35/50
    • Demonflare health drain value changed from 150/300/450 to 125/300/450 (at 1/12/16)

  • Base magic resist increased from 32.1 to 39
  • Base armor lowered from 32 to 30

  • Buster Shot (R) cooldown increased from 100/85/70 to 120/110/100

  • Contaminate (E) base damage lowered from 20/35/50/65/80 to 20/25/30/35/40

  • Rolling Thunder (Q) enhanced Movement speed bonus toward champions increased from 30/35/40/45/50% to 30/37.5/45/52.5/60%
    • "Transitioning from the Movement Speed Maximum to the Movement Speed Minimum now decays over 1 second rather than falling off immediately." -src.
  • Frenzy (W)
    • In addition to monsters, active's cooldown is now reduced by 50% when he bites a minion. 
  • Majestic Roar (E)
    • [New Effect] Now knocks back enemies slightly.
    • [New Effect] Airborne or dashing enemies now take an additional 40/60/80/100/120 (+30% AP) damage

Xin Zhao
  • Determination (Passive) bonus damage lowered from 20/40/60/80% at 1/6/11/16 to 15/25/35/45% at 1/6/11/16.
  • Wind Becomes Lightning (W) duration extend of other abilities lowered from 0.60 to 0.50

  • Death Mark (R) cooldown lowered from 120/100/80 to 120/90/60

  • Paddle Star (Q)
    • Paddle Star no longer applies More Sparkles' damage to enemies past the first hit.
  • Spell Thief (W) 
    • Minions can no longer drop Teleport.
  • Sleepy Trouble Bubble (E)
    • [Removed Effect] No longer notes "When an enemy champion falls asleep, Sleepy Trouble Bubble's cooldown is reduced by 10/15/20/25/30%."
    • "Removing Drowsy now prevents the affected target from asleep."
      • "This includes effects such as Cleanse, Mikeal's Crucible, or Quicksilver Sash, as well as champion CC removals such as Alistar ult.

[UPDATEMeddler was found tweeting about late 8.4 nerfs for Zoe that will be included in the upcoming patch (these are not on the pbe as of 2/17, likely just included with next cycle):
[1]"Some late additional Zoe changes in 8.4: 
P ratio to 0.325 was 0.25 
Q damage 45-105+0.2 was 45-165+0.4 
W AP ratio to 0.6 was 0.4 
W MS 30-70% was 10-70% 
+34 base HP and +2 base AD

Expect 8.4 leaves her quite weak. Would rather risk overnerfing and fix after at this point though."
[2]"In terms of what that means for Q, its damage will be around 20% lower at all levels (base passive damage is tweaked a bit as well to even that out at some points, though starts and ends at the same values)."


Perfect Timing (I2)
  • Stopwatch transform time increased from 6 mins to 10 mins

[New] Time Warp Tonic (I4)
  • Replaces Celestial Body
  • "Your potions, biscuits, and elixirs last 20% longer, and you gain 5% Movement Speed while under their effects."

The Timeless (I+R Set Bonus)
  • [Removed] No longer grants +20% Potion & Elixir duration

The Stargazer (I+S Set Bonus)
  • [Removed] No longer grants +20% Potion & Elixir duration

The Elegant Duelist (I+P Set Bonus)
  • [Removed] No longer grants +20% Potion & Elixir duration

The Ruthless Visionary (I+D Set Bonus)
  • [Removed] No longer grants +20% Potion & Elixir duration

[NewBone Plating (R2)
  • After taking damage from an enemy champion, the next 3 spells or attacks you receive from enemy deal 20 - 50 less damage.
    • Duration: 5s
    • Cooldown: 45s

Second Wind (R3)
  • Moved to Resistance (R3)

Unflinching (R4)
  • Moved to Vitality (R4)

Press The Attack (P1)
  • Damage increased from [30 - 120] to [40 - 180]
  • Vulnerable champion damage taken changed from[12% to [4% - 12%]

The Brazen Perfect (P+S Set Bonus)
  • Changed from [+18% Attack Speed] to [+9% Attack Speed, +6 AD or 10 AP, Adaptive]

The Merciless Elite (P+D Set Bonus)
  • Changed from [+18% Attack Speed] to [+9% Attack Speed, +5 AD or 9 AP, Adaptive]

The Twisted Surgeon (D+P Set Bonus)
  • Changed from [+11 AD or 18 AP, Adaptive] to  [+8 AD or +13 AP, Adaptive, +5.5% Attack Speed]

The Incontestable Spellslinger (S+P Set Bonus)
  • Changed from [+12 AD or 20 AP, Adaptive] to [+8AD or +14 AP, Adaptive, +5.5% Attack Speed]


Elder Dragon Buff
[Context / Changelist]
  • Respawn time lowered from 10 mins to 8 minutes
  • [New] Elder Dragon buffs beyond the first grant even stronger effects. The first buff is unchanged, this only applies to Elder Dragons beyond the first:
    • Buff Duration: 150s for first buff, 300s for subsequent buffs
    • Burn Damage: 45 (+45 per drake or dragon killed) for the first buff, 135 (+90 per drake or dragon killed) for subsequent buffs
    • Elemental Buff: +50% effectiveness of Elemental Drake stacks for the first buff, +100% for subsequent buffs

"On dealing damage to non-turrets, this unit deals True Damage over 3 seconds equal to 135 + 90 per stack of Elemental Dragon Buff. This also empowers their current Dragon Marks, increasing their effects by 100%."

Baron Buff

  • Initial stats changed from [25 AD and 25 AP] to [24 AD and 40 AP]
  • Final stats changed from [40 AD and AP at 27:30] to [48 AD and 80 AP at 40:00]
  • Siege Minion damage vs turrets increased from +100% to +300%
  • [New] Caster minion durability: empowered caster minions now take 50% less damage from champions
  • Bugfix: Hand of Baron's AOE damage reduction buff on minions now properly reduces damage from Runaan's Hurricane bolts

Blast Cone
  • Blast Cone spawns near Gromp and Behind Baron & Dragon pits initial spawn time increased from [125-140s] to [300s-330s]
    • From Meddler: "One change in 8.4 that's easy to miss is that we increased the initial spawn time on the Blast Cones near each Gromp camp and behind Baron and Dragon pits significantly (was in the 125-140s range, now 300-330s range). Goal there is to provide a longer period where laners aren't being threatened by its use by junglers, meaning they either have to pop it, can't play as aggressively or have to ward its location. Mentioning in part because also wanted to hear people's thoughts on plant spawn times and frequencies in general. Are there other plants you think should spawn earlier/later, more or less often, in different locations to where they do at present?"

[Removed as of 2/9 Update] [New] Pathfinder's Knife
  • Cost: 1000g
  • Recipe: Hunter's Talisman + Hunter's Machete + 300g
  • +10% Life Steal vs. Monsters
    • Unique Active: Control: Consumes a charge to place a Control Ward. Charges are refilled by killing Large Monsters in the enemy jungle or returning to the shop.
    • Unique Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage, revealing then, and stealing 20% Movement Speed for 2 seconds.
    • Unique Passive - Tooth/Nail: Basic attacks vs monsters deal 25 bonus damage and grant you 15% bonus Attack Speed for 2 seconds. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 50 magic damage. Killing monsters grants special bonus experience.
    • Unique Passive - Restoration: For every 2% missing Mana, gain 1 Mana Regeneration per 5 seconds while in the Jungle or River.

Ancient Coin
  • [New] Now gives +5 Movement Speed

Frozen Mallet
  • Ranged attack slow lowered from 30% to 20%

Nomad's Medallion
  • [New] Now gives +10 Movement Speed

Relic Shield
  • Health lowered from 75 to 50

Remnant of the Ascended
  • [New] Now gives +10 Movement Speed

Targon's Brace
  • Health lowered from 175 to 125

Tracker's Knife
  • Item has been removed

Wit's End
  • Cost lowered from 2500 to 2400
    • Combine cost lowered from 480 to 380
  • Unique Passive bonus magic damage increased from 40 to 42
  • Unique Passive changed from[basic attacks steal 5 MR on hit (stacks up to 5 times)] to [basic attacks steal 3 MR on hit (6 if attacker is melee), up to a max of 30 MR.]

AP Items
[The tentative AP item pass is here, including many changes and a new item. See this boards thread for more info...]

Archangel's Staff
  • Cost increased from 3100 to 3200
  • New Recipe: [Tear of the Goddess + Amplifying Tome + Lost Chapter + 915g]
  • AP lowered from 80 to 50
  • Mana increased from 250 to 650
  • [New] Now gives 10% CDR
  • [New] Unique Passive - Haste: This item gains an additional 10% cooldown reduction.

Haunting Guise
  • AP increased from 25 to 35
  • [Removed] Unique Passive - Eyes of Pain removed.
  • [New] Unique Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).

Hextech GLP-800
  • New Recipe: [Lost Chapter + Hextech Revolver + 850g]
  • Mana increased from 400 to 500
  • [Removed] No longer grants 300 Health
  • [Removed] Unique Passive - Eternity removed.
  • [New] Now gives 10% CDR
  • [New] Unique Passive - Haste: This item gains an additional 10% cooldown reduction.
  • Unique Active - Frost Bolt
    • damage lowered from [100 - 200] to [75 - 150]
    • AP lowered from 35% to 20%
    • Enemy slow lowered from 65% to 40%

Liandry's Torment
  • [Removed] Unique Passive - Eyes of Pain removed.
  • [Changed Effect] Unique Passive - Madness changed from doing [2% current health] to [1% max health]
  • [New] Unique Passive - Torment: Deal 2% more damage for each second in combat with champions (10% maximum).

Lost Chapter
  • Cost increased from 900g to 1100g
  • [New Effect] Unique Passive - Haste: +10% Cooldown Reduction

Luden's Echo
  • Cost increased from 3200 to 3300
    • Combine cost increased from 815 to 915
  • New Recipe: [Lost Chapter + Amplifying Tome + Blasting Wand + 815g]
  • AP lowered from 100 to 90
  • [Removed] No longer grants 10% Movement Speed
  • [New] Now grants 10% CDR
  • [New] Now grants 500 Mana
  • [New] Unique Passive - Haste: This item gains an additional 10% cooldown reduction.

  • Cost increased from 2900 to 3000
  • New Recipe: [Orb of Shadows + Blasting Wand + 650g]
  • AP lowered from 100 to 80
  • [Removed] No longer grants 400 mana
  • [Removed] Unique Passive: +20% CDR
  • [Removed] Unique Passive: Kills and Assists restore 20% of your Maximum mana.
  • [Changed Effect] Effect changed from [Unique Passive - Dealing magic damage to champions below 35% health inflicts Grievous Wounds for 8 seconds] to  [Unique Passive - Cursed Strike: Magic Damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.]
  • [New] Unique Passive - Touch of Death: +15 Magic Penetration
  • [New] Now grants 300 Health

[NewOblivion Orb
  • Cost: 1500g
  • Recipe: [Ruby Crystal + Amplifying Tome + 665g]
  • +25 AP
  • +200 Health
  • Unique Passive - Touch of Death: +15 Magic Penetration

Rabadon's Deathcap
  • Cost lowered from 3800 to 3600
    • [Combine cost lowered from 1265 to 1100]
  • Recipe changed from [Needlessly Large Rod + Blasting Wand + Amplifying Tome + 1265g] to  [Needlessly Large Rod + Needlessly Large Rod + 1100g]
  • Unique Passive AP increased from 35% to 40%

Rabadon's Deathcrown (Ornn Masterwork Upgrade)
  • Cost lowered from 4800 to 4600
    • [Combine cost still the same]
  • Unique Passive AP increased from 35% to 40%

Rylai's Crystal Scepter
  • AP increased from 75 to 85

[New] Spellbinder
  • Cost: 2800g
  • Recipe: [Needlessly Large Rod + Aether Wisp + 700g]
  • +100 Ability Power
  • +10% Movement Speed
    • Unique Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
    • Unique Active: Gain up to 30% decaying Movement Speed and 100 Ability Power for 4 seconds. Each spellcast stored contributes +0.3% Movement Speed and +1 Ability Power to the effect. (60 second cooldown).

[New/ReturningTwin Shadows
  • Cost: 2400g
  • Recipe: [Fiendish Codex + Aether Wisp + 650g]
  • +60 AP
  • +7% Movement Speed
  • +10% CDR
  • Unique Active - Spectral Pursuit: Summons 2 Spooky Ghosts that hunt down nearby champions, revealing and Haunting them on contact.
  • Haunted Enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).

Void Staff
  • AP lowered from 80 to 70

Patch History for this cycle:

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