5.3 PBE Cycle

Last Updated on 2/5 with the 2/5 PBE Update

( With the release of patch 5.2 to live on January 27th, we started the new 5.3 PBE cycle )

Previous PBE Cycles in 2015

[4.21][5.1] [5.2]

Below you will find a comprehensive list of balance changes/game additions for the current PBE cycle.

These new changes and additions are relative to what things currently are on live servers and are


(They often do not represent the final changes that get pushed to live servers.)

Balance changes for this cycle (so far) can be found at the bottom of this page

New Content list for this PBE cycle:

1/27 PBE Update
  • New Skins
    • Heartseeker Varus
    • Marauder Ashe
    • Marauder Warwick
    • Warden Nautilus
    • Warden Sivir
  • Return of Tristana Splash
  • Miscellaneous
  • Balance Changes

1/28 PBE Update
  • New Summoner Icon
  • Skin Tweaks
    • Marauder Ashe
    • Marauder Warwick
    • Warden Nautilus
  • Symbols Added to Summoner's Rift
  • Texture Rebalances
    • Kennen
    • Mordekaiser
  • Miscellaneous
    • HUD Additions
  • Balance Changes

  • New Ward Skin
  • Skin Updates
    • Heartseeker Varus
    • Warden Nautilus
    • Maurader Warwick
    • Marauder Ashe
  • Texture Rebalances
    • Veigar
    • Fiddlesticks
    • Mordekaiser
  • Miscellaneous

1/30 PBE Update
  • Texture Rebalance
    • Artic Ops Kennen
  • Battle Boosts on Nemesis Draft

2/2 PBE Update
  • Skin Updates
    • Warden Sivir
    • Marauder Warwick
  • Camera Lock Mode Option
  • Miscellaneous
  • Balance Changes

2/3 PBE Update Update 1 - Update 2
  • [Unavailable] New Skin
    • DJ Sona
  • Lunar Revel Login
  • Farsight Orb Update
  • Balance Changes

  • New Splash Art
    • Heartseeker Varus
  • New Summoner Icons
  • DJ Sona Available for Testing
  • Warden Sivir Texture Tweaks
  • In Client Match History Updates
  • Balance Changes

  • New Splash Art
    • Marauder Warwick and Ashe
    • Warden Nautilus and Sivir
  • Removal of WIP Tristana Splash

( Note: As the cycle continues, some images may be out dated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

New Skins

To kick off the 5.3 PBE cycle we have total of five new skins, including the lovely Heartseeker Varus, Marauder skins for Ashe Warwick,  and Inquisitor skins for Nautilus and Sivir.

Heartseeker Varus

1350 RP

Here's Galetta with a bugs and feedback thread for Heartseeker Varus!
"Love wounds and inflames the heart! 
Love is in the air as Heartseeker Varus flutters onto the PBE! Surrender to love or feel the sting of his arrow! This skin includes: 
  • New model and texture! With the addition of white angelic wings!
  • New particles! Hearts! Glitter! Pink ribbons! Rose petals!
  • New recall animation!
  • New SFX on his spells and his recall! 
This skin will be 1350rp!
Your feedback and bug reports are extremely helpful to us, so please check out Heartseeker Varus and let us know what you think! Feel free to drop any bugs you find in this thread as well! 
See you on the Rift! 
Note: The SFX are still a work in progress so some spells may not have the updated sounds!"
Note: Heartseeker Varus also now uses the same voiceover as Arclight Varus, which takes away the extra filter effects of his base voiceover.

Marauder Ashe

750 RP
[Video outdated as of 1/28]

Marauder Warwick

750 RP
[Video outdated as of 1/28]

Here's KateyKhaos with a bugs and feedback thread for Marauder Ashe and Marauder Warwick!
"NOTE: 1/27: We're aware of an issue where Marauder Warwick's VO isn't playing. We're working on a fix! 
Victory by destruction! Decimate any enemy who gets in your way on the Rift with Marauder Ashe and Marauder Warwick
Marauder Ashe and will be Marauder Warwick 750 RP each and include:
  • All new model and texture (complete with shiny new armor)! 
Marauder Ashe and Marauder Warwick are now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them!"

Warden Nautilus

750 RP
[Video outdated as of 1/28]

Warden Sivir

750 RP

Here's Galetta with a bugs & feedback thread for Inquisitor Sivir and Inquisitor Nautilus
"There is no salvation here.... 
The inquisitors seek victory through righteous means only. There are others who have similar ambitions, but their path is dark and blasphemous. These heretics cannot be allowed to continue on in this manner..... These skins include: 
  • New models and textures!
  • Both Sivir and Nautilus have new weapon models to match their new looks! 
These skins will be 750rp each. 
Your feedback and bug reports are extremely helpful to us, so please check out Inquisitor Sivir and Inquisitor Nautilus and let us know what you think! Feel free to drop any bugs you find in this thread as well! 
See you on the Rift!"

DJ Sona


DJ Sona has three different forms which she can toggle through typing in "/toggle" or by hitting Control + 5! Each of these three forms has it's own set of animations, visual effects, sound effects, and more, as well as unique music that evolves as the game progresses!


[There are currently a "critical audio issue" - Sounds and Audio may be off or missing]

Autoattack :
Power Chord Ready
Power Chord
Hymn of Valor (Q)
Aria of Perseverance (W)
Song of Celerity (E)
Crescendo (R)


[There are currently a "critical audio issue" - Sounds and Audio may be off or missing]

Auto Attack
Power Chord Ready
Power Chord
Hymn of Valor (Q)
Aria of Perseverance (W) 
Song of Celerity (E)
Crescendo (R)


[There are currently a "critical audio issue" - Sounds and Audio may be off or missing]

Auto Attack
Power Chord Ready
Power Chord
Hymn of Valor (Q)

[Re: Middle - Her ability has a quick shockwave ripple which looks weird when freezeframed!]
Aria of Perseverance (W)
Song of Celerity (E)
Crescendo (R)

DJ Sona also has tons of sound effects, totally over three hours when the various loops are laid end to end. The video below includes the individual layers singled out, as her song build gradually during the game.

We also have her voiceover, which may sound a bit strange without all that music playing behind it!

If you are on DJ Sona's team and would like to opt out of listening to her music, you can hit TAB and click the music note icon beside Sona's portrait!

Now that she is available for testing, here's Nurse Flan with a  feature highlight for DJ Sona:
"DJ Sona has a bunch extra features and content that's part of her package. Here is a more condensed list of what she has to offer!

Form Toggle: 
Can be triggered by "/toggle" or "CTRL+5" 
0.5 second cast time 
Casting the transition, dealing damage, taking damage, or getting crowd controlled will invoke a 2 second internal cooldown for transitioning again.
Cooldown starts as soon as the toggle is activated. 
You can rebind the toggle in the Options menu. Options > Hotkeys > Communication > Toggle (second row from the bottom)

Teammate Music Opt-In: 
Only for DJ Sona's Teammates. 
To opt into her music experience, pull up the Scoreboard (Tab or o). With the Scoreboard up, look to the left by Sona's portrait and click the grayed out music note to turn it green to turn on the music. You can opt out of the music by pressing the music note again to turn it red. 
The button will soon be bigger, and the music note design the final image.

Ability Music Layers: 
DJ Sona starts out with a base track at the start of the game. Upon using Q / W / E the first time in any form, it will add a new music layer to the base. 
ie) You start the game with base music in Kinetic form. Press Q once and it adds a new bass layer to the base music. This will already be applied if you change to any other form.

Epic Ult Music: 
Upon using her ultimate the first time after she puts a point into it, the base music (with all layers applied) will change to sound fuller and more "epic." This applies to all her forms."

Here's a brief video showing off the music layers and track changes mentioned above:

The three summoner icons that come with DJ Sona are also here, one for each of her three forms!
While not on the PBE just yet, these will also come with unique profile banners!

Be sure to look over the earlier DJ Sona announcement for a detailed rundown of all of DJ Sona's extras, some of which have not made it on to the PBE yet - such as her splash art  and profile banners - and radio edits of KineticConcussive, and Ethereal!

Lunar Revel Login

A new login screen for the upcoming Lunar Revel event has been added!

And here is the the still image, a variation on Firecracker Jinx's splash!

New Summoner Icons

Today's update includes a new summoner icon to go along with our other upcoming Valentine's Day themed content, Heartseeker Varus and Sweetheart Annie,

We also have two new summoner icons featuring a masked Teemo! No details yet but these icons heavily resemble the Masquerade icons we saw last year!

We also have a new Ziggs themed summoner icon, likely for the upcoming Nemesis Draft mode.

New Ward Skin

Riot has also added a new Heartseeker Ward skin!

Heartseeker Ward

640 RP

Here's Riot KateyKhaos with a bugs and feedback thread for the Heartseeker Ward!
"See your enemy's love (or gank) coming from a mile away with the Heartseeker Ward! 
The Heartseeker Ward is 640 RP each and includes: 
  • All new model and texture!
  • New particles! (Oooh, pink sparkles!)
  • New animations!
  • New sounds
The Heartseeker Ward is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our test to answer them!"

Symbols added to Summoner's Rift

A set of strange symbols have been added various places on Summoner's Rift.
There are a total of five of them placed around the map - one near mid, two at top and bottom.
They also light up! When mousing over them, they emit a little swirl of light, grows bright, then fades away.
  Going away then back will make it just sort of simmer, leaving it less bright then the first time.
After that it just fades back to no glow until you come back around it.

Here's a video of the symbols lighting up in spectator mode.

Uncertain what they are for. I can not get them to trigger in-game organically, only in spectator mode. If you walk beside one in game and switch your environment settings around, they will trigger and stay on (although this is probably not intended).

The files are named "MM_". There is also a reference to "Bard_Symbol",

Texture Rebalances


Deadly Kennen

Swamp Master Kennen

Karate Kennen

Kennen M. D.

Arctic Ops Kennen

Here's a preview video for the Kennen texture rebalances:

Infernal Mordekaiser

Lord Mordekaiser


White Mage Veigar

Curling Veigar

Veigar Greybeard

Leprechaun Veigar

Baron Von Veigar

Superb Villian Veigar

Here's a video compare for the Veigar texture update and his skins:

No texture rebalances for Bad Santa or Final Boss Veigar.


Spectral Fiddlesticks

Union Jack Fiddlesticks

Bandito Fiddlesticks

Pumpkinhead Fiddlesticks

Fiddle Me Timbers

Surprise Party Fiddlesticks

Here's a video compare for the Fiddlesticks texture update and his skins:

No texture rebalances for Dark Candy Fiddlesticks.

Incoming Update for Match History in the Client

Here's MattEnth with info on the update to Match History in the client:
"Hey everyone, 
Last year, we introduced Match History to the web and soon we’re bringing a good chunk of that functionality to the client. While the web experience will remain the place to go for shareable (show-offable?) links, runes, masteries and item build orders, we’re bringing the lion’s share of Match History to the client:
  • 20 viewable matches, up from the previous 10
  • A more complete scoreboard that now shows trinket, creep score, and total kill and gold breakdowns per team
  • Match timelines with timestamped neutral objectives, tower falls, and kills
  • Gold advantage graphs
  • Kill maps that show the location of each and every kill for each player
This update shifts what types of matches will show up in the client. As a reminder, we believe competitive matches should be open information, so everyone’s ranked games (even Bjergsen 's) will be up for analysis through Match History. Your less tryhard normal queue matches will only be viewable by you and your friends, just like Match History on the web 
We still have a few minor changes to make before going to live and don’t expect this to make it into 5.3. We just wanted to put it on the PBE early to hear your thoughts.
  • MattEnth "

Here's a look at the update, which allows you to click into each match within the client:

Camera Lock Mode Option

There also a new "Camera Lock Mode" in the option menu.
This change is only when you play with your camera LOCKED or when you recenter your camera using the space bar.

Here are some examples of the "Fixed Offset" vs "Per-Side Offset" on each side:

Fixed Offsetvs Per-Side Offseton Blue

Fixed Offset vs Per-Side Offset on Red

In the set of screenshots above, my character is standing in the same place but notice the "Fixed Offset" option has them centered (how it works now) and the "Per-Side Offset" shifts the camera slightly depending on which side you are on. 

Battle Boosts up for testing in Nemesis Draft on PBE

Here's L4T3NCY  with information on the return of Battle Boosts, which will available for the upcoming Nemesis Draft featured game mode:
"Heya guys, 
For our upcoming Featured Game Mode, Nemesis Draft, we're looking to re-activate 'Battle Boosts' which saw their first outing back in One For All: Mirror Mode.For those of you who might not remember, Battle Boosts let you temporarily unlock all currently available skins for yourself and your allies. The purchaser of a Battle Boost will now also get a one game 200 IP boost, while the rest of the team receives a 100 IP boost. 
For testing purposes on the PBE, we've left the price at 1RP. When Nemesis Draft goes live, Battle Boosts will be available for 125RP (down from the original OFA:MM price of 150RP). Of course, on PBE, everyone has almost everything unlocked already, so the impact will certainly feel diluted, but we're looking to catch any bugs before we roll it out. 
Feedback welcome on both this version of Battle Boosts or other features you'd like to see added!"

Friends List Improvements

[UPDATE: As of the 2/4 PBE Update, these have been REMOVED.]

When you hover over a friend on your friend list or in a chat room, there is now a pop up window that tells you their current status, their last played champion, and "playstyle".


The "Camera Move Speed" option has been split into mouse and keyboard options.

The HUD files were updated to include a music note and a crossed out music note. They don't appear to be enabled anywhere in-game yet. [UPDATE: These are for DJ Sona!]

Firecracker Jinx's Q sound effects, which are bugged on live/5.2, have been fixed.

The default ward skin now has a spawn animation - it "wiggles" when you put it down! The new spawn and death animations for the default wards, that were originally added in the 1/29 PBE update, have been removed.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

  • Orb of Deception (Q) mana cost increased to 60/70/80/90/100 from 55/60/65/70/75
  • Orb of Deception (Q) mana cost [lowered] to 65/70/75/80/85 from 60/70/80/90/100
    • [Note: This is still a change vs her current live value, which is 55/60/65/70/75 mana ]
  • Fox Fire (W) damage decreased to 40/65/90/115/140 from 50/80/110/140/170
  • Fox Fire (W)  cooldown lowered to 8/7/6/5/4 from 9/8/7/6/5 [Reverted]
  • Fox Fire (W)  Range decreased to 600 from 750.

  • Base AD increased to 52 from 49
  • [Soldier autoattack range reduced to 325 from 400]
  • Conquering Sands ( Q ) damage lowered to 65/85/105/125/145 from 75/105/135/165/195
  • Arise (W) damage to towers lowered to 60+10 per level (+.4 AP) from 90 +15 per level (+.6 AP)

  • Moonsilver Blade (passive) now has an buff bar indicator

  • The time in which you can not gain rage after transforming from Mega to Mini increased to 15 seconds from 13 seconds.
  • [ Total transform time reduced? While the tooltip on live says "15 seconds" is actually lasting around ~20 seconds. This has been reduced down to ~15 seconds on PBE.]

  • Barrel Roll (Q) movement speed slow increased to 40/45/50/55/60% from 30/35/40/45/50%

  • Null Sphere (Q)  damage reduced to 70/95/120/145/170 from 80/105/130/155/180
  • Nether Blade (W ) passive damage changed to 10/15/20/25/30 from 20 at all ranks

  • Electrical Surge (  W ) tool tip now includes it can be used on targets "caught in Slicing Maelstrom or afflicted by Mark of the Storm" rather than just afflicted by MotS

  • Base HP  increased to 497.6 from 482.36
  • HP Per Level decreased to 70 from 77
  • Base attack damage increased to 52.04 from 50.04
  • Movement Speed increased to 330 from 325
  • Base mana regen reduced to 1.6184 from 1.8
  • Mana regen per second per level increased .13 from .08

  • Chain of Corruption (R) missile width increased to 120 from 100. 

  • [Tooltip] Deadly Bloom (Q) now notes Thorn Spitter has 750 range.
  • [Tooltip] Grasping Roots (E) now notes Vine Laster has 400 range.
  • To go along with this, her plants now also show a range indicator! Zyra and her allies can see them, enemies can NOT see them.

Greater Stealth Totem
  • Now has charges and  stores a charge of every 60 seconds, up to a total of two.

  • [Rengar's Bonetooth Necklace variant has also been updated to include this effect. Upgrades at 20 trophies.]

Farsight Orb
  • Tooltip update to includes "Also places a visible ward in the area that lasts 60 seconds." This ward has 1 HP and takes 1 hit to kill.
  • [Note: This change does not seem to be functioning in-game yet! They did add a new icon for the Farsight Orb's ward though.]

This change is now hooked up and working on the PBE!

Oracle's Lens
  • Upgrade Price reduced to 250 from 475

Spectre's Cowl
  • Unique Passive changed to 150% base HP regen for up to 10 seconds after taking damage from an enemy champion from 100%

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