Red Post Collection: Universe Update: With Teeth Story, Season 2021 Fan Art Contest Winners, & More

Posted on at 4:51 PM by Aznbeat
[Added 2/22 - Added three new LoR Previews! 1/2/3

Today's red post collection includes a new story on the Universe featuring Renekton and Nasus, the Season 2021 fan art contest winners, red comments from around the web, a new cinematic and several reviews for the upcoming Legends of Runeterra Empires of the Ascended expansion, and more!
Continue reading for more information!

Table of Contents


/Dev: 2021 Clash Check-In

Here's Riot Codebear with the latest on Clash - "What we're working on for Clash this year." 
"Hello everyone! I’m Cody “Riot Codebear” Germain, Product Lead for Competitive Gameplay on League of Legends. 
Last year, we shared frequent updates about ongoing improvements to ranked, matchmaking, and behavioral systems. However, we’ve been relatively quiet on the Clash front. As we kick off a new season of Clash, we want to recap 2020 and share notes on improvements we're targeting for 2021. 
2020 Recap 
2020 was the year we finally launched Clash after what seemed like an eternity in development. For those of you who were around for our first betas before we finally stuck the landing, thank you for staying patient with us. 
Even after our first successful tournament, there were still rough points with game starts and heavy server load that we had to fix. We dedicated the majority of 2020's development to infrastructure improvements, sustainable tournament operations (fewer humans needed to run, and if necessary, fix a tournament), and better tech to support Clash's large number of game starts. While we still run into the occasional network issue (particularly anything that affects League as a whole), we're in a much stabler state. 
As stability and sustainability improved, we began chipping away at areas of improvement within Clash's design. These included a way for players to see their past awards, initial Clash matchmaking improvements and smurf detection, v1 of Build-A-Team, the expanded 16-team Worlds tournament brackets, and even some Clash-themed flair in the loading screen and in-game HUD to hype up the experience. We're continuing this segue into design work as we head into the new year. 
2021 Clash Priorities 
Clash is still at the start of its journey to become the best competitive organized play experience for League players everywhere. This year, we're focusing on three of the biggest problems that reduce player interest and excitement for Clash. 
  • Provide Players better ways to find others to fill out their roster
  • Reduce barriers to entry for Clash
  • Identify and action smurfs earlier in Clash
We'll roll improvements out as they're ready and iterate on them patch by patch. 
Build-A-Team 
About half of players surveyed consistently state that the number one pain point around Clash is how hard it is to fill out their roster. We’re launching a v2 of our `Build-a-Team` feature with the Zaun Cup this weekend. Here's what it does:
  • (v1) Solo players can mark themselves as Free Agents in the Clash tab and specify their primary and secondary role.
  • (v1) Team Captains can see available Free Agents when inviting players to join the team
  • (v2) Free Agents have access to a Find a Team page where they'll see teams looking for members and can apply to join
    • Team Captains can mark their team as Closed if they're not looking for applications
  • (v2) Team Captains get a notification when Free Agents apply to the team, and can see all pending applications on the invite screen
We're focusing on the initial step of forming teams because we think teams who have a good tournament experience together will naturally want to group up again in the future. Once we see frustration around team formation subside, we'll be able to look for opportunities to make Clash even more exciting for teams who consistently play together! 
Barrier to Entry Reduction 
At the beginning of the year, we allowed players who hadn't finished 2021 placements to compete in the Shadow Isles cup as long as they were ranked in Season 2020. Overall, it was a good step in allowing those that didn’t want to rush through their placements to participate, and we’re deciding to keep it around for future seasons so teams can play together in January without having to grind out 10 ranked matches first. 
Scheduling is another barrier to entry we want to address. We're upping Clash's cadence from once a month to every two weeks so one unlucky scheduling conflict doesn't leave you unable to Clash for eight weeks straight. We’re also exploring opportunities to run more special Clashes throughout the year, including during the week for those players who can’t consistently make weekends. You can also expect to see the 16-team Conqueror and Worlds Clashes return at the middle and end of the season, respectively. 
Skill Detection 
Across 2020, we saw skill detection sentiment and fairness of matches decrease by ~8%. This signals fairly clearly that matches are being made that aren’t necessarily meeting players expectations, even though our metrics are reporting relative stability. Between high-MMR smurf accounts and a broadening of player participation, there are some key areas that we would like to dig into to see how far we can push improvements here. 
Specifically, we’re exploring how to bring 2020's Ranked matchmaking improvements into Clash. This means better skill detection for new accounts that have little ranked data beyond the 10 placement matches required to play Clash, as well as providing more clarity around match quality expectations to tournament participants. 
These initial targets are intended to provide a cleaner foundation for an ecosystem that we expect to grow over time. We ultimately aim for Clash to be an experience that players look to long term for the best teamplay League of Legends has to offer 
Overall, 2021 aims to improve the design foundations of Clash so it can grow naturally as a competitive ecosystem over time. Ultimately, we aim for Clash to be an experience that offers the best teamplay League of Legends has to offer. Good luck in the Clash season kick-off this weekend!"

Universe Update

A new story featuring Renekton and Nasus is now on the Universe! This coincides with the announcement of the Empires of the Ascended expansion for Legends of Runeterra!

With Teeth by Graham McNeill
"Firewood was precious in the desert, but the blackened ruins of Vekaura offered a plentiful supply of charred timbers to hurl on bonfires. The city had been a blasted ruin when the Sandthrashers rode through the ruins of its walls, its streets empty, its people vanished.

None of them knew for sure who had razed it, but the captives they’d taken on the Marrowmark road told lurid tales of ancient gods whose anger had burned the city to ash and glass.

Raz Bloodmane didn’t believe that, not really."

Season 2021 Fan Art Contest Winners

Check out the winners of the recent fan art contest - "Congratulations to our winners, and everyone who submitted!" 

"The community submitted over 4,000 entries to the Season 2021 Fan Art Contest and we have spent the past week combing through every one in awe of your collective talent. We’ve been blown away by your passion, creativity, and deep appreciation for all things League. Narrowing this massive field of entries down to just a handful of finalists was tough, really tough, but we're excited to present the Season 2021 Fan Art Contest grand prize winners, who will be taking home a brand-new iPad Pro, an Apple Pencil, and 3250 RP! Honorable mentions will also be receiving 3250 RP. 
Grand Prize Winners 
Nasus Kim - NA
Pirate Invicta - BR
Laurits Rask - EUW

또치마스터- KR

John Crazzy - LAS

Honorable Mentions
A huge thank you to everyone who participated! We will be reaching out via email to the Grand Prize winners over the next two weeks. For all Honorable Mention recipients, expect to see your prizes awarded to your League account within the next two weeks as well. If you have questions or concerns, please reach out to contests-rg@riotgames.com."


Miscellaneous

  • Riot Rovient noted Viego's eternals are now live:
"Viego's Eternals are now finally live! Go and chase those milestones!"
"Currently, Eternals for new / VGU champs go live one patch after launch. What if we launched Eternals alongside new / VGU champions without milestones, and then updated their milestone values one patch later? You earn progress immediately, but "skip" some milestones.  
Yay or nay?"

Since I've been getting some questions about it: we'll have more to announce sometime this summer regarding legacy Prestige skins making a comeback. Still a lot to figure out.
  • Clash returns this weekend, February 20-21st! For the full rundown on how clash works, check out this page! Teams are forming now, and there is a new tool available to help you find a clash team! Here's CestDommage with some details on the Build a Team feature:

[1] Here's a quick visual rundown of the Build a Team 2.0 feature for Clash! 
When you first open clash there's a new button for you to click that will help you find a team! 
[2] That will take you to this page, where you can view teams in your tier that have open positions. You can see who's currently on the team as well as what roles they have available.

If you don't like any of these teams, you can click the See More button at the top of the list.
[3] I opted to join Yas Queen, despite them misspelling "Kween". If I later come to regret that choice, I can always click the View Requests button at the bottom of the page to see pending requests and cancel them.

[4] If I am the one actually creating a team looking for new players, the feature is largely the same, with a few small tweaks. 

Creating a team now has Open Team on by default. If you don't want friendly teammate requests, turn this off.
[5] Players that request to join your team through this system will appear in your invite panel as before, next to Free Agents and friends.

No one wants to join my team though, they aren't highly evolved enough.


Other Games

Legends of Runeterra
"Here's what's coming in Patch 2.2.0! 
Playing card joker Card layout updates
Hammer and wrench New  Lab: Heimer's Madness
Mountain Expeditions updates 
Patch Notes: http://riot.com/3u7ygg3"
"Legends of Runeterra’s next expansion is right around the corner. Empires of the Ascended, featuring the new region of Shurima and 110 new collectible cards, will launch on March 3, 2021 as part of patch 2.3."
"Shurima as a region revolves around the theme of Ascension. We have a lot to share from Shurima, as well as new cards for every other region, over the coming weeks; you’ll want to stay tuned to LoR’s social pages for new reveals every day at 9:00AM PT, all the way up to the release of patch 2.3.

We’re also working with a number of community sites for our reveals this season, so keep an eye on Mobalytics and LolChess over the coming days and weeks!"

"NEW KEYWORD: COUNTDOWN

Wait for it…

Catch every spoiler season card reveal ⬇️

https://riot.com/3arp9Pt"

Stoke the fire. Fan the fury. 
Play Renekton on March 3rd with the new expansion: Empires of the Ascended, and see the rest of the Empires of the Ascended card gallery!
  • Two new previews from 2/21 including a look at the new predict mechanic and champion mastery!

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