Patch 10.11 & TFT Notes

Posted on at 11:45 AM by Aznbeat
Patch 10.11 is scheduled for Thursday, May 28th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents


Patch 10.11 Notes

Check out the Patch 10.11 notes:
"Hello, my dear starchildren. Before we get into it, we want to remind everyone that this patch will be going out a day later than usual. You may have already noticed seeing that the patch notes were also a day later, but for more information on the patch release schedule at any given time, please be sure to check out this Player Support article
The storm has landed and while the wait's been unbearable, our bear is now here in his final form. We hope you were able to join the frenzy with Voli during our event in the Abyss! 
This patch, we wanted to make sure we did it right. We spent some long, dreary evenings in a cold room, huddled around one single candle, chanting away all semblance of cringe wordplay. Safely distanced, of course. So don’t fret, baby girls and boys. We got this. 
Running it down—we’ve got a couple tweaks here, from Fiddlesticks to Lux, but the real meat of the patch is focused on the Marksman class (yes, it’s here!). 
It’s clear that markspeople have been struggling for a while. Their squishiness makes it difficult to stay alive in lane, especially in the critical early phases of the game. To remedy this, we’re bringing some power back with a two-step dance: drawing up health stats, and boosting their late game mobility through some items we’ve amped up, so that players can still go for exciting plays without getting as punished for it. 
It also doesn’t hurt to have more pep in your step. 
With that being said, we wanted to take a closer look at marksman champions who can solo lane and aren’t as dependent on their supports (Lucian, Vayne, Tristana, Kalista). We wanted to give them an equal amount of power as their peers while making sure it wasn’t skewed towards their solo lanes, so we’ve distinguished other treats for these folks that more accurately hit the mark! 
So get on the Rift, where you can use all this knowledge to make your enemies see stars. And, you know, longer death timers. 
Take this portal if you're looking for TFT's patch notes
HANNA “SHIO SHOUJO” WOO 
TRICIA "MOM CAT" TAN 
PATCH HIGHLIGHTS 
Astronaut Poppy, Astronaut Gnar, and Astronaut Bard will be available on May 28, 2020. 
CHAMPIONS 
UPDATED VOLIBEAR
The Relentless Storm 
The battle-spirit of the Freljord arrives with more lightning and savage claws in 10.11!
High-res versions of Volibear's updated splashes are available on League Displays!
FIDDLESTICKS
Passive Effigy posing time increased. Abilities cast when posing as Effigy now Terrify enemies. W minion damage increased. 
Adding what feels like a natural mechanic to Fiddlestick's Q passive to enforce his identity as the scariest scarecrow, while adding some general spookiness to boot. We're also throwing a bone to mid and top Fiddle players by increasing his waveclear since it's a bit hard to function as a laner with his current toolset. 
  • PASSIVE - A HARMLESS SCARECROW
    • TIME BEFORE EFFIGY POSING 1 second ⇒ 2 seconds
  • Q - TERRIFY
    • NEWBRAAIIINS Fiddlesticks' abilities now Terrify enemies if cast while he is posing as an effigy.
  • W - BOUNTIFUL HARVEST
    • MINION DAMAGE REDUCTION 60% ⇒ 40%
GANGPLANK
Base AS ratio increased. 
Giving Gangplank a bump in his AS so that he can play around faster barrel combos and potentially shoot for a Zeal item instead of other AD items—meaning more crits, more explosions, and more scraps while in melee range. Notably, this will also sharpen his Trinity Force spike. 
  • BASE STATS
    • ATTACK SPEED RATIO 0.658 ⇒ 0.69
  • E - POWDER KEG
    • BUGFIX Gangplank's barrels no longer stack bonus Sheen damage when chained
GRAVES
Q first shot damage ratio reduced. 
Graves has smoked out his enemies in higher levels of play, so we’re quickdrawing back some of his Lethality-based power by curtailing his AD ratio which will also affect his ability to heavily snowball in gold. This shouldn't affect his other builds as much, since they're less reliant on the additional damage, so we’re hoping this encourages players to try those out too for shooting off the legs of his enemies. 
  • Q - END OF THE LINE
    • FIRST SHOT DAMAGE RATIO 1.0 bonus attack damage ⇒ 0.8 bonus attack damage
HECARIM
Q base damage increased; minion damage reduction increased. 
Despite us making him more menacing in 10.6, Hecarim is still underwhelming at almost all levels of play. Giving him some extra clear power in the jungle and output for extended combat, while making sure not to creep his minion clearing power too much. 
  • Q - RAMPAGE
    • BASE DAMAGE 55/95/135/175/215 ⇒ 60/102/144/186/228
    • MINION DAMAGE REDUCTION 33.3% ⇒ 40%
JANNA
W base damage decreased later. 
Although we believe Battle Janna is her best approach to the lane, her harass is weathering her enemies a little too well. Trimming down this ferocious tempest’s poke a tad. 
  • W - ZEPHYR
    • BASE DAMAGE 55/90/125/160/195 ⇒ 55/85/115/145/175
KAI'SA
Q bonus AD ratio increased. R range increased later. 
As a non-Zeal marksman who is already relatively weaker than other marksman champions, we felt Kai'Sa warranted some special attention this patch outside of the aforementioned marksman changes. 
  • Q - ICATHIAN RAIN
    • DAMAGE RATIO 0.35 bonus attack damage ⇒ 0.4 bonus attack damage
  • R - KILLER INSTINCT
    • RANGE 1500/2000/2500 ⇒ 1500/2250/3000
LUX
E2 slow duration increased. 
Our ray of sunshine has been struggling in both of her lanes in varying levels of games (all levels of play as a support and in high-elo as a mid-laner). With a longer slow, she'll hopefully feel more reliably powerful when casting out her combo and bring more utility to her team. 
  • E - LUCENT SINGULARITY
    • DETONATION SLOW Additional 0.25 seconds after damaged by E2 ⇒ Additional 1 second after damaged by E2
SYNDRA
E cooldown increased. 
Syndra is one of the strongest performing mid laners at the moment, and she’s usually seen as a relatively safe pick. We’re reducing access to her stun so that enemies can take advantage of her window of vulnerability while it’s down. 
E - SCATTER THE WEAK
  • COOLDOWN 16/15/14/13/12 seconds ⇒ 18/17/16/15/14 seconds
TALON
Q cost increased; heal on kill decreased early. 
Talon continues to be one of the most powerful mid laners in high-elo, often with an early Q max. We're carving out some of his sustain so he can’t stall out the early lane to reach his item spikes as trivially. 
  • Q - NOXIAN DIPLOMACY
    • COST 30 mana ⇒ 40 mana
    • HEAL ON KILL 20-71 (levels 1-18) ⇒ 10-70 (levels 1-18) 
MARKSMAN CHAMPIONS 
The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports. This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility (via items) and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights. 
That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below. 
We’ve also omitted Corki, Kindred, Quinn, Senna, and Graves due to having their primary playrate in other lanes, with the understanding that Senna may be considered for similar changes in the coming patches. 
General Changes 
Each champion listed below gets a similar base stats boost in their health and health growth. 
Aphelios
  • BASE HEALTH 500 ⇒ 530
  • BASE HEALTH GROWTH 86 ⇒ 88
Ashe
  • BASE HEALTH 539 ⇒ 570
  • BASE HEALTH GROWTH 85 ⇒ 87
Caitlyn
  • BASE HEALTH 481 ⇒ 510
  • BASE HEALTH GROWTH 91 ⇒ 93
Draven
  • BASE HEALTH 574 ⇒ 605
  • BASE HEALTH GROWTH 88 ⇒ 90
Ezreal
  • BASE HEALTH 500 ⇒ 530
  • BASE HEALTH GROWTH 86 ⇒ 88
Jhin
  • BASE HEALTH 556 ⇒ 585
  • BASE HEALTH GROWTH 91 ⇒ 93
Jinx
  • BASE HEALTH 500 ⇒ 530
  • BASE HEALTH GROWTH 86 ⇒ 88
Kai'Sa
  • BASE HEALTH 500 ⇒ 530
  • BASE HEALTH GROWTH 86 ⇒ 88
Kog'Maw
  • BASE HEALTH 500 ⇒ 530
  • BASE HEALTH GROWTH 86 ⇒ 88
Miss Fortune
  • BASE HEALTH 500 ⇒ 530
  • BASE HEALTH GROWTH 86 ⇒ 88
Sivir
  • BASE HEALTH 500 ⇒ 530
  • BASE HEALTH GROWTH 86 ⇒ 88
Twitch
  • BASE HEALTH 500 ⇒ 530
  • BASE HEALTH GROWTH 86 ⇒ 88
Varus
  • BASE HEALTH 500 ⇒ 530
  • BASE HEALTH GROWTH 86 ⇒ 88
Xayah
  • BASE HEALTH 500 ⇒ 530
  • BASE HEALTH GROWTH 86 ⇒ 88 
Solo-Laner Changes 
The following champs are getting more specific buffs due to their ability and playrate in solo lanes. We still think they have general satisfaction and power problems like the rest of their marksman brethren, but acknowledge that they need more tailored changes to address those issues and not just straight durability buffs. 
Lucian
  • PASSIVE - LIGHTSLINGER SECOND SHOT CRITICAL STRIKE 75% ⇒ 100%
  • PASSIVE - LIGHTSLINGER BUGFIX Fixed a bug where Lightslinger basic attacks would not fire if the target became out of range
Kalista
  • W - SENTINEL SOUL-MARKED BONUS MAGIC DAMAGE 10/12/14/16/18% target’s max health ⇒ 14/15/16/17/18% target’s max health
  • W - SENTINEL COST 20 mana ⇒ No mana
Vayne
  • Q - TUMBLE BASIC ATTACK BONUS DAMAGE 50/55/60/65/70% of total attack damage ⇒ 60/65/70/75/80% of total attack damage
Tristana
  • BASE ATTACK SPEED RATIO 0.656 ⇒ 0.679

Items
  • Zeal
    • MOVEMENT SPEED 5% ⇒ 7%
  • Phantom Dancer
    • MOVEMENT SPEED 5% ⇒ 7%
  • Rapid Firecannon
    • MOVEMENT SPEED 5% ⇒ 7%
  • Statikk Shiv
    • MOVEMENT SPEED 5% ⇒ 7%
  • Runaan's Hurricane
    • MOVEMENT SPEED 7% ⇒ 9% 
CHAMPION VFX UPDATES
CASSIOPEIA 
We're trying some smaller scope changes to champions whose ability VFX are generally fine, but could use some more clarity when it comes to their hitboxes. In Cassiopeia's case, it was difficult for both those playing her and her enemies to see the smoke particles on her Q and know the exact size of her ultimate. Both of these have been updated for more accuracy. 
Additionally, it was sometimes hard for Cassiopeia players to know which targets were Poisoned (and in turn, receive bonus damage from her E). So now, Cassiopeia will see a clearer indicator above her Poisoned targets' head.
  • Q - NOXIOUS BLAST Updated the smoke particles on her base skin to more accurately stay within the actual range of the ability
  • E - TWIN FANG Enemy champions that are Poisoned will have a fang icon over their head to indicate that they will receive bonus damage from it
  • R - PETRIFYING GAZE Updated on all skins with a decal at the edge of her hitbox, more clearly showing the area affected 
ARAM BALANCE CHANGES 
10.11 Buffs
  • JARVAN IV Fixed a bug where his -5% damage taken buff was not applying
  • RIVEN +5% damage dealt & -5% damage taken ⇒ +5% damage dealt & -10% damage taken
  • YORICK -5% damage dealt & +5% damage taken ⇒ -5% damage dealt 
10.11 Nerfs
  • GALIO +5% damage taken ⇒ -5% damage dealt & +5% damage taken
  • LISSANDRA Normal ⇒ -5% damage dealt
  • TEEMO -10% damage dealt & +7% damage taken ⇒ -10% damage dealt & +10% damage taken
  • VARUS Normal ⇒ -5% damage dealt
  • ZIGGS -15% damage dealt & +10% damage taken ⇒ -15% damage dealt & +15% damage taken 
URF BALANCE CHANGES 
10.11 Buffs
  • FIDDLESTICKS +5% damage dealt, -5% damage taken, & +10% healing ⇒ +10% damage dealt, -10% damage taken, & +10% healing
  • FIORA -10% damage dealt & -5% healing ⇒ -5% damage dealt & -5% healing
  • HEIMERDINGER -10% damage dealt ⇒ -5% damage dealt
  • JANNA 100% increased Q cooldown ⇒ Normal
  • PANTHEON +5% damage dealt % -10% damage taken ⇒ +10% damage dealt & -10% damage taken
  • QUINN +5% damage dealt & -5% damage taken ⇒ +5% damage dealt & -10% damage taken
  • RUMBLE -10% damage dealt & -10% shielding ⇒ -10% damage dealt
  • SONA -5% healing, -5% shielding ⇒ Normal
  • TAHM KENCH +25% damage dealt, -25% damage taken, +10% healing, +10% shielding ⇒ +30% damage dealt, -30% damage taken, +10% healing, & +10% shielding
  • THRESH +10% damage dealt & -15% damage taken ⇒ +15% damage dealt & -15% damage taken
  • VAYNE Normal ⇒ -5% damage taken
  • XAYAH -10% damage dealt ⇒ -5% damage dealt

10.11 Nerfs
  • AKALI +15% damage dealt & -10% damage taken ⇒ +10% damage dealt & -10% damage taken
  • CAMILLE +5% damage dealt & -5% damage taken ⇒ -5% damage taken
  • IVERN -5% damage taken ⇒ Normal
  • KASSADIN +5% damage dealt & -5% damage taken ⇒ -5% damage taken
  • LUCIAN +5% damage dealt & -5% damage taken ⇒ -5% damage taken
  • MAOKAI -5% damage dealt, +5% damage taken, & -10% healing ⇒ -10% damage dealt, +5% damage taken, & -10% healing
  • ORNN +15% damage dealt & -15% damage taken ⇒ +10% damage dealt & -15% damage taken
  • QIYANA +5% damage dealt & -10% damage taken ⇒ +5% damage dealt & -5% damage taken
  • SETT +10% damage dealt & -10% damage taken ⇒ +5% damage dealt & -10% damage taken
  • SHACO -12% damage dealt & + 10% damage taken ⇒ -15% damage dealt & +10% damage taken
  • TALIYAH +15% damage dealt & -5% damage taken ⇒ +10% damage dealt & -5% damage taken
  • UDYR +10% damage dealt & -10% damage taken ⇒ +5% damage dealt & -10% damage taken
  • VOLIBEAR (REWORK) -5% damage dealt & +5% damage taken ⇒ Normal
  • YUUMI -20% damage dealt, -30% healing, & 25% increased E cooldown ⇒ -20% damage dealt, -30% healing, & 100% increased E cooldown
  • ZAC -5% damage taken ⇒ Normal 
RAINBOW FLUFTS 
As a reminder to all those who purchased a Fluft icon this year, Rainbow Poro (and his new friends) will continue to bring color to the Rift and Abyss until June 30. Equip any of the seven icons to change your profile background and to run around in-game with a colorful Homeguard trail. 
Get your rainbows on! 
BUGFIXES 
  • Jhin's Passive - Whisper fourth shot can no longer be cancelled versus minions and monsters
  • Jhin will no longer auto-target enemies and monsters with his fourth shot when idle
  • Players demoting out of Master will now always land in Diamond I with 75 LP
  • Fixed a bug where newly acquired Clash Banners frames were not showing up in-game or in the Profile tab
  • Sylas now properly gains bonus attack speed from Passive - Petricite Burst when holding Jax's Grandmaster's Might via R - Hijack
  • Fixed a bug where Sylas would not deal damage to all enemies with a stolen Karthus ultimate (R - Requiem)
  • Singed is no longer able to use E - Fling while Suppressed from Warwick's R - Infinite Duress
  • Malzahar's E - Malefic Visions's debuff now properly spreads onto the closest target even after killing zombie Sion during the ability's effect
  • Aatrox will properly heal from Passive - Deathbringer Stance or E - Umbral Dash when attacking an enemy Malphite with Passive - Granite Shield
  • Gragas is no longer able to stun enemies that are reasonably apart from each other by casting E - Body Slam through a wall on one target and then Flashing onto the other
  • Lissandra's Frozen Thralls will no longer count as allies and take a portion of her Turret Plating gold if they are nearby
  • When a player is executed by a neutral damage source (minions, monsters, turrets, etc.), they will no longer get the early game death Homeguards 
UPCOMING SKINS & CHROMAS 
The following skins will be released in this patch. Grab the League Displays app for full-res splash art!
Astronaut Poppy
Astronaut Gnar 
Astronaut Bard 
The following chromas will be released this patch:
Astronaut Gnar
Astronaut Mega Gnar
Astronaut Poppy
Astronaut Bard
Astronautilus 
Astronaut Teemo 
HONOR 5 CHROMAS 
We're debuting this year's additions to the chroma lineups for Grey Warwick and Medieval Twitch! When you hit Honor 5 this season, your Honor Capsule will contain a token you can redeem for one of these new chromas if you already own the base skin. (Alternatively, the token can be redeemed for an earlier chroma or one of the base skins if you prefer.) 
For more information, head to our quick article
Grey Warwick
Medieval Twitch"

Volibear Champion Update

The Volibear champion update is roaring onto live in 10.11! Check out these links for more details:

Volibear, the Relentless Storm


Updated Skins

Each of Volibear's skins has been updated with his champion update!

Thunderlord Volibear


Northern Storm Volibear


Runeguard Volibear


Captain Volibear


El Rayo Volibear


Champion Skins

Four new skins will be available with 10.11 - The Thousand-Pierced Bear, as well as Astronaut BardGnar, and Poppy!

The Thousand-Pierced Bear

[Free to players who own or purchase Volibear during Patch 10.11, 975 RP thereafter]
"Ancient Freljordian legends speak of spirit walkers consumed by the true spirit of the unrelenting bear—a force older than the Freljord itself. Those who dare to invoke its name cannot fathom the terrible, primal power they call down upon themselves."


Astronaut Bard

1350 RP
"In space, no one can hear you chime."

Astronaut Gnar

1350 RP
"Gnar knew he should be focusing on the mission at hand, but the strange little creatures he encountered on the planet's surface captivated his attention (and kept his wrath at bay… for now)."

Astronaut Poppy

1350 RP
"Commencing countdown, Engines on. Check ignition, Keep the Hammer safe with you..."


Chromas

New chromas for Grey Warwick and Medieval Twitch will be heading to live with Patch 10.11 as Honor rewards! Check out this article for more details!

Grey Warwick (Rose Quartz)

Medieval Twitch (Amethyst)

New sets of chroma for Astronaut BardGnar, and Poppy, as well as an event chroma for Astronautilus are will be available:

Astronaut Bard
[8 Chromas]

Astronaut Gnar
[6 Chromas]

Astronaut Poppy
[7 Chromas]

Astronautilus

Astronaut Teemo

Summoner Icons

New summoner icons will be available in Patch 10.11:

Astronaut Gnar Icon, Astronaut Poppy Icon, Astronaut Bard Icon
"This icon was earned through missions during the 2020 Pulsefire event."
  

Astronaut Gnar Chroma Icon, Astronaut Poppy Chroma Icon, Astronaut Bard Chroma Icon
"This icon was earned through missions during the 2020 Pulsefire event."
  

Astronaut Teemo Chroma Icon, Astronautilus Chroma Icon
"This icon was earned through missions during the 2020 Pulsefire event."
 

Grey Warwick Rose Quartz Chroma Icon, Medieval Twitch Amethyst Chroma Icon
"Earned by reaching Honor 5."

Emote

A new emote will be available in Patch 10.11:

It Was Me!

Miscellaneous

  • Dark Cosmic Lux's upgraded loading screen will go live with Patch 10.11:
  • The Profile and Collection tabs have been moved and changed to icons!
  • Here's a look at the Cassiopeia VFX changes heading to live with 10.11:

  • El Leon Gnar, El Macho Mundo, and Constable Trundle's splash arts were updated to the new versions with the Volibear update:

Teamfight Tactics Patch 10.11 Notes


Check out the full TFT Patch 10.11 notes:
"Welcome, Captains! 
First and foremost, this is the last patch before the Galaxies mid-set update. This means that the next two weeks will be your last opportunity to earn your final rank before the reset and get those last few rewards in your Galaxies Pass. 
On the balance front you'll notice that the changes are relatively small, since we didn’t want to give you anything too crazy to master before the next big patch. Chief among the changes are nerfs to the Tier 1 trio of Caitlyn, Graves, and Xayah. We're also taking a little off the top from perennial contender Kayle and every auto-attacker’s favorite tank buster, Last Whisper. There’s also a new Littler Legends Galaxy where you’ll start with 15% less life. 
Take this portal if you're looking for League's patch notes
Let's get into it! 
BLAKE "RIOT BEERNANA" EDWARDS 
HIGHLIGHTS 
SYSTEMS 
New Galaxy
  • Littler Little Legends: Everyone starts with 85 health instead of 100.
Updated Galaxy Odds
  • Littler Legends- 12.5% of games
  • Galactic Armory - 10% of games
  • The Neekoverse - 7.5% of games
  • Lilac Nebula - 7.5% of games
  • Medium Legends - 7.5% of games
  • Superdense Galaxy - 7.5% of games
  • Trade Sector - 7.5% of games
  • Treasure Trove - 7.5% of games
  • Star Cluster - 7.5% of games
  • Normal Game - 25% of games 
TRAITS
  • Chrono: 8/4/2 ⇒ 8/3.5/1.5 seconds
  • Infiltrator: Now always jump immediately at the beginning of combat rather than with a slight delay. 
CHAMPIONS 
Tier 1 Champions
  • Caitlyn Ace in the Hole Damage: 750/1500/3000 ⇒ 750/1500/2250
  • Graves Smoke Grenade Blind Duration: 3/4/5 ⇒ 2/3/5 seconds
  • Jarvan Ageless Standard Attack Speed Boost: 50/75/100% ⇒ 65/75/85%
  • Kha'Zix Spell Damage: 200/275/500 ⇒ 200/275/400
  • Xayah Mana: 0/50 ⇒ 0/70
Tier 2 Champions
  • Blitzcrank Rocket Grab Damage: 250/400/900 ⇒ 200/350/850
  • Lucian Relentless Pursuit Damage: 150/200/325 ⇒ 150/200/375
Tier 3 Champions
  • Master Yi Attack Speed: 0.8 ⇒ 0.85
Tier 4 Champions
  • Cho’Gath Starting/Total Mana: 50/150 ⇒ 75/150
  • Kayle Total Mana: 60 ⇒ 70 
ITEMS 
  • Last Whisper: 90% Armor Reduction ⇒ 75% Armor Reduction 
QUALITY OF LIFE 
  • Zoom in and look around! On mobile, move two fingers apart to zoom in, and pinch them together to zoom out again. Drag on the board to pan while zoomed in. You can place items and position champs as usual. On PC, move your mouse’s scroll wheel up and down; click and drag on the board to pan. 
BUGFIXES 
  • Fixed a bug where Master Yi’s attack speed ratio was incorrect. 
MOBILE CORNER 
  • Your system's "Back" button should now allow you to gracefully exit the app. Previously the exit could be...less than graceful (Android)." 

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