Potential Changes to Katarina.

Posted on at 6:59 AM by Moobeat

Here is a quick blurb from Guinsoo about some possible changes to Katarina's W.

*Insert generic warning that this is tentative information and shouldn't be held against Riot is nothing comes of it here*

Yep we're actually looking to prototype something soon for a new Katarina W.
- Guinsoo, Game Designer, via the official forums.

Incoming Dynamic Tool Tips

Posted on at 6:53 AM by Moobeat
It looks like well be seeing more dynamic tool tips ( such as the fluctuating totals  like the AD from Atma's or Manamune ) soon. Despite the math being easy for some of us, it's nice for Mundo to be able to shoot a glance at his item bar and figure out what sort of bonuses he gets. Mundo not quick good at math.

We've got dynamic tooltips for a whole bunch of these (Archangel's Staff, Force of Nature, Atma's Impaler, Deathfire Grasp and possibly one or two more I can't remember at the moment) in the works. Not sure if they're in the current patch or not, should be pretty soon if not though.

Don't think we did one for Deathcap though, will pass that suggestion on.
- Meddler, Associate Game Designer, via the official forums.

Athene's Unholy Grail not in this patch.

Posted on at 6:28 AM by Moobeat
Current PBE Shot of AHG
Despite it's appearance on the latest PBE build, Guinsoo  has confirmed that the new item Athene's Unholy Grail will not be added to the game in the next patch. This isn't really shocking though, considering it's absence from the Patch Preview's section about Caster items.

Athene's Unholy Grail will not be coming next patch, but look for it soon.
- Guinsoo, Game Designer, via the official forums.

Varus Patch Preview

Posted on at 4:55 AM by Moobeat
Check out some of the game play changes in the upcoming Varus patch:

  • Alistar, Amumu, Leona, Nunu, and Taric are receiving Magic Resist Per Level instead of just having flat MR.
  • Master Yi is seeing an increase in the duration of Highlander at lower ranks
  • Ryze is receiving a slew of changes to mix up his build options / play style. 
  • The Mana ratios on Overload and Rune Prison nerfed.
  • Spell Flux gains Mana:Damage ratio.
  • Overloads Base Damage and AP ratio going up.
  • Spell Flux prioritizes enemy champions. 
  • Tweaks to base stats, spell ranges, and spell ranges to make him "more consistent with other mages". 
  • His ult no longer gives passive bonus mana, instead it gives bonus movement speed.
  • Several item changes to promote diversity in mage builds.
  • Death Fire Grasp is losing it's Mp5 but is gaining additional ability power. The recipe now ncludes a blasting wand in its build.
  • Morello's Evil Tome now builds out of Kage's Lucky Pick instead of a blasting wand and now includes a healing reduction activate similar to Executioner's Calling.
  • Will of the Ancients includes a blasting wand and total cost going up.

10 Win IP Boost for all!

Posted on at 4:35 AM by Moobeat
In light of recent game bugs associated with the Hecarim patch ( and it's delay ), Riot has decided to reward all loyal summoners, who have played a game in the last 30 days, with a free 10 win IP Boost!


Over the last couple of weeks we’ve been working hard to resolve a few issues that have been affecting your experience in-game. We’ve had our Top Men here at Riot Games killing themselves ever since the Hecarim release to do whatever necessary to fix the problems, including releasing two hotfixes and numerous network infrastructure changes. Our warriors of technology will continue to find and slay these issues impacting your time on the Fields of Justice. We take these issues very seriously and our ultimate objective is an awesome and stable game experience.

We know that these recent issues have created some negative experiences for our players in Europe, and we apologize. As a thanks for your continued patience we’re going to send you a 10-win IP boost. Boosts can take up to 48 hours to make it out to everyone, so sit tight! We anticipate that all boosts should be issued by April 29th at 8pm PST. Please note: only summoners that have played a game in the last 30 days will qualify for this.

Thank you again for your patience, and thank you for playing League of Legends.

TL;DR: You’ve stuck with us this week; have a 10-win boost!
- Tamat, Lead Community Manager, via the official forums.

Full Spectator Mode included in the next patch!

Posted on at 4:09 AM by Moobeat

It's been quite a while, but Riot is finally ready to release SPECTATOR MODE! In the next patch you can enjoy spectating your friends games ( with a 3 minute delay to avoid any hijinks ), as well as viewing  Featured Games that showcase the abilities of some of the top ranked players in the game. There are also a few new features of the system that are newly unveiled: rewinding and slow motion.

Check out the informational video and the rest of Riot's announcement below!


We are pleased to announce that we’re closing the books on our Spectator Mode beta and moving into our full release. In the coming patch, we’re rolling out some exciting new features that will bring your experience spectating games to the next level. In the full release of Spectator Mode you’ll be able to jump to specific points in the action with Timeshift controls, allow the computer to control your perspective through Directed Camera, and spectate your friends’ games that are already in progress. You can even watch top players by selecting from a number of Featured Games pre-selected for you on the PvP.net landing page.

 Spectate Your Friends

In the full release of Spectator Mode you’ll now have the option to drop in and watch a friend’s game that’s currently underway. To select this option, simply right click on their nameplate in your Friends List, and select the “Spectate Game” option to begin watching. You will immediately join the selected game with the standard, three-minute delay already factored in. There’s no limit on how many players are allowed to observe a friend’s game in this manner. 

Featured Games

Interested in watching a few matches featuring players at the very top of League of Legends? When you load the client, you’ll now have a list of live Featured Games that you can view. These games showcase some of the best players that League of Legends has to offer, so be sure to check them out any time you’re interested in viewing some high-level play. There is no limit on how many players can observe a featured game.

Timeshift Controls

We know how frustrating missing an important moment while viewing a heated battle on the Fields of Justice can be. So to prevent you from ever missing a beat, we’ve added the Timeshift controls to Spectator Mode. Through Timeshift you can rewind, slow down, or even pause the live game you’re observing to take in all the action at your own pace. Once you’re done, you can fast forward or jump ahead to catch back up with the progress of the match.

Directed Camera

By engaging Directed Camera mode you can allow the computer to guide your perspective, automatically selecting the most interesting action on the field. While this mode is engaged, the computer will analyze everything that is currently happening in the game and select the most significant event, whether it’s First Blood, a team fight or a baron attempt. You can even select a specific player that you’d like the Directed Camera to focus on, or jump to another event by pressing the space bar.
- Status Kwoh, Producer, via the official forums.

Refer-A-Friend 2.0 is live.

Posted on at 2:32 AM by Moobeat
Riot launched a new and updated version of their Refer-a-Friend system today. This updated system offers incentives referring fewer people to the game and, with a new requirement of referrals reaching level ten the milestone rewards, helps to weed out anyone who should seek to exploit the system.

While the removal of the infamous Help Create a Champion and Your Name In The Game rewards are regrettable, these rewards were offered while Riot was only a fledgling company, with ( what I assume ) low expectations of people actually hitting them as they are not the sort of numbers a typical player can reel in.

The new system awards you 250 IP for each referral that makes it to level 5 and offers one time milestone rewards based on the number of referrals who make it over level 10.
Above is a full list of the milestone rewards.
My pathenticly whimpy referral total!

The good ( possibly unintended ) news for veteran players is that these rewards "stack" with the old rewards. For example I had several old referrals, but I was able to redeem the new rewards despite have already claimed my old ones.

To sign up for the new referral system, log into your account and head on over here. From there you will need to accept the terms and conditions of the new system ( most notably that rewards from the old system that have NOT been redeemed will vanish ). Should you have futher concerns or issues with the new system, check out Riot's Refer-A-Friend 2.0 support page.

For those of you interested, for reference, in what the old rewards were, check them out below.
  • Every Level 5 Referral = One 4 win IP Boost
  • 10 - Tier 3 Champion
  • 25 - Forum Title – “Recruiter” 
  • 50 - Grey Warwick Champion Skin 
  • 100 - The League of Legends Digital Collector’s Pack 
  • 150 - Forum Title – “Senior Recruiter” 
  • 200 - 10,000 Riot Points 
  • 250 - Forum Title – “Master Recruiter” 
  • 350 - Ultra-rare champion skin – Champion will be selected by the first player to reach this tier* 
  • 500 - Get your name added to the “Wall of Fame” in the Riot Office 
  • 1,000 - A content element will be named after your summoner 
  • 5,000 - All current and future content permanently unlocked 
  • 10,000 - All expenses paid trip to visit Riot Games and develop a champion with the Riot Design Team

Thoughts behind the recent Irelia nerfs

Posted on at 2:05 AM by Moobeat

Minor Irelia buffs in time for her new skin? Yippee.
It's been a few weeks since Irelia recieved some pretty heavy handed nerfs. These nerfs, targetded at Irelia's sustainability, have left players upset that their tanky dps queen has been dethroned early game. Check out Classick's thoughts on the situation and where Irelia is headed.

 Hello all, sorry for the delayed response but here I am! Irelia is a touchy subject on the forums so I thought I'd provide some insight on what we think about Irelia currently. Irelia is a very interesting character in the fact that while she seems like a pretty standard fighter, she has a completely different play style compared to most other fighters and because of that she has an interesting power curve. I feel like most players don't utilize this power to its full potential and thus when she's extremely powerful players don't understand why we change her.

In high tier play Irelia is very powerful because: 1) She is an extremely durable champion who can use her mobility and sustainability to avoid ganks and has a pretty decent time laning against most top lanes in the game. 2) Utilizing the power of Hiten Style, because primarily all of Irelia's damage comes from Hiten Style she can do things like build an entire rune page of mitigation stats to counter her opponent, as an example if she's vs a Gankplank she can fill her entire rune page up with armor to completely shut down Gangplank's damage while not sacrificing much because she's primarily doing true damage. This makes her incredibly hard to counter in draft mode and making her an extremely good counter to a lot of champions.

This is why in high tier you see Irelia build something like Wit's End and then follow up with full tank items, her passive enables her to constantly keep auto attacking with Hiten Style and the tanky items enable her to stay in a fight without dying. While Wit's End gives her all the attack speed she needs to put out enough damage with Hiten Style. This makes her EXTREMELY potent versus high CC with low damage compositions.

Executing this entire strategy is somewhat rare in most games because A) you're not always in draft mode to see who your opponent is, and B) most players miss certain key steps that really make Irelia powerful.

Doing things such as making sure your W is active before you use Q is extremely important, in addition to attack moving while your Hiten Style is up to get as much true damage out of it as possible.

Now to get the point: 
Pre-Nerf Irelia was very hard to deal with because of the explanation above, we wanted to reduce her sustain but keep her damage the same so she can still be aggressive but not win her lane because she's sustaining through auto attacking creeps. 

While I think the sustain change was successful, i'll be the first to admit that we did not consider how weak her 1-4 is without being able to fall back on her sustain and as a result she gets bullied very hard at that point in the game right now making it hard for her to get off the ground. I've talked to Wickd a lot about what Irelia's problems are after the nerfs and after talking to him we're going to be increasing Irelia's base stats to get her through the early levels more safely. While not a large change, I feel pretty confident that this will help her greatly and make her a better choice in a lot more situations.
= Classick, Associate Game Designer, via the official forums.

Ashe is getting a make over.

Posted on at 5:34 AM by Moobeat

Similar to the upcoming Soraka visual remake and the past Kayle/Gangplank overhauls, Ashe is slated to receive an updatin'. This information was brought forth by Morello in a post where the community has demand that the Amethyst Ashe skin contain purple particle effects instead of the normal, blue spell effects. While this change is on the menu, I'm much happier now that  I know soon I will not have to stare at Ashe's ugly and blocky feet.
So, I talked more to the skins team about this - something pretty exciting to add.

As you've seen with Gangplank and Kayle, we've been trying to redo some of our old, outdated-looking models. Ashe is next up on this treatment, and with that should come the Purple arrows.

The reason to wait for this is that particles, model and animations are all really closely tied together - and when we change the model, a lot of the "how things work" has to be redone anyhow. It's really simple to add it in there, and you get a sweet new Ashe base too!
- Morello, Lead Champion Designer, via the official forums.

The PBE Shen nerf is NOT being implemented.

Posted on at 5:24 AM by Moobeat
As some of you may have noticed from the tentative PBE notes, Shen received a heavy nerf to the range of his ult. The nerf reduced his global range  to something similar to Twisted Fate's ultimate. Don't fret though, Morlleo has confirmed that this is not slated to hit live when patch day comes.

Hey folks,

Some of you got some unofficial notes (some true, some not) and are talking about confusion with the Shen global nerf. That's understandable, since we're not doing it.

To be clear, this change is not going in and wasn't intended to anyway.

Move along, nothing to see here.
- Morello, Lead Champion Designer, via the official forums.

New Skins in the Varus Patch + Additional info from PBE

Posted on at 6:53 PM by Moobeat
Holy Moley! We have a lot of new skins. Included in the most recent PBE update, which included the upcoming champion Varus, are new skins for Morgana, Pantheon, Irelia, and Renekton, as well as one of Varus's release skins.

Please remember the videos below are TEASERS and may not reflect the skins final particles, animations, or appearance.

Frost Blade Irelia
Blackthorn Morgana 

 Dacian Knight Pantheon
Rune Wars Renekton 
Dark Crystal Varus

I'll have some more information, videos, and shots as they come available. Big shout out to SkinSpotlights on youtube for getting these up as soon as possible.

P.S: I'm ridiculously excited for that Pantheon skin as it reminds me of something  from my beloved Game of Thrones.

Edit #1: Looks like Slushe has gather a set of item changes from the PBE patch. The changes include a new item, Athene's Unholy Grail ( I can only assume this is Athene's referral reward ), as well as updates for several items that are already in game. A much needed change is some additional utility to Morello's Evil Tome, which will now have an on use similar to Executioner's Calling. Check them out below:
  • "Chalice of Harmony", "+30 Magic Resist +7.5 Mana Regen per 5 seconds UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Discord.", "3028_Harmony_Ring.dds"
  • "Sunfire Cape", "+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.", "3068_Sunfire_Cape.dds"
  • "Force of Nature", "+76 Magic Resist +40 Health Regen per 5 seconds +8% Movement Speed UNIQUE Passive: Restores 1.75% of your maxmium Health every 5 seconds.", "124_Gladiators_Pride.dds"
  • "Randuin's Omen", "+350 Health +75 Armor +25 Health Regen per 5 seconds UNIQUE Passive: +5% Cooldown Reduction UNIQUE Passive: 20% chance on being hit by basic attacks to slow the attacker\'s Movement and Attack Speeds by 35% for 3 seconds. UNIQUE Active: Slows the Movement and Attack Speeds of surrounding enemy units by 35% for 1 second + 0.5 seconds for each 100 combined Armor and Magic Resist your champion has (60 second cooldown).", "3143_Randuins_Omen.dds"
  • "Morello's Evil Tome", "+75 Ability Power +12 Mana Regen per 5 seconds UNIQUE Passive: +20% Cooldown Reduction UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 6 seconds (20 second cooldown).", "3165_Noxusnomicon.dds"
  • "Athene's Unholy Grail", "+80 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +15% Cooldown Reduction Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.", "3174ChaliceOfDiscord.dds"

Edit #2: Here are tentative patch notes from the PBE courtesy of RoG!

  • Curse of the Sad Mummy cooldown decreased from 170/150/130 Seconds to 150/130/110 Seconds
  • Health increased from 424 (+76 per level)  to 460 (+76 per level)
  • Incinerate mana cost reduced from 80/95/110/125/140 Mana to 70/80/90/100/110 Mana
  • Molten Shield
    • Duration reduced from 15 to 8
    • Armor and Magic Resist increased from 10/20/30/40/50 to 20/30/40/50/60
    • Mana Cost reduced from 25 to 20
    • Cooldown reduced from 30 to 16
  • Movement Speed increased from 315 to 320
  • Void Ooze slow reduced from  28/36/44/52/60% to 20/28/36/44/52
  • Safeguard/Ironwill reduced from 5/10/15/20/25% Lifesteal/Spell Vamp to 5/9/13/17/21% Lifesteal/Spell Vamp
  • Glitterlance
    • Ability Power ratio reduced from +.7 to +.6
    • Mana Cost increased from 40/45/50/55/60 Mana to 40/50/60/70/80 Mana
  • Wildgrowth changed from "Lulu enlarges her ally, knocking enemies away from them." to Luluenlarges her ally, knocking nearby enemies into the air."
  • Alpha Strike
    • Old: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
    • New: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to every target. If the firsttarget is minion, it will be dealt 200/250/300/350/400 magic damage, and every additional minion target has 20/30/40/50/60% chance to be dealt 200/250/300/350/400 .
  • Highlander slow immunity increased from 6/9/12 seconds to 8/10/12 seconds
  • Meditate Mana Cost reduced from 70/85/100/115/130 Mana to 70/80/90/100/110 Mana.
  • Bullet Time ratio changed from 65/95/125 (+0.2) magic damage per bullet to 65/95/125 (+0.2) physical damage per bullet.
  • Double Up bounce damage increased from 115% to 120%.
  • Reckless Swing Cooldown increased from 8/7/6/5/4 Seconds 9/8/7/6/5 Seconds.
  • Damage increased from 53 (+3 per level) to 55 (+3 per level)
  • Desperate Power
    • Passive bonus mana per level of skill (75/150/225) removed.
    • New Active: Active: Ryze becomes supercharged, gaining 15/20/25Spell Vamp, causes his spells to deal 50% AoE damage, and gain 35/55/75 Movement Speed for 5/6/7 seconds.
  • Overload
    • Changed from 40/65/90/115/140 (+0.2) plus 7.% of his max mana in magic damage to 60/85/110/135/160 (+0.4) plus 6.% of his max mana in magic damage.
    • Mana Cost reduced from 70 to 60.
    • Range reduced from 675 to 650.
  • Rune Prison
    • Snare reduced from 1/1.3/1.5/1.8/2 seconds to 0.8/1/1.3/1.5/1.8seconds.
    • Plus max mana % in damage reduced from 5% max mana to 4.5% max mana.
    • Mana Cost reduced from 80/95/110/125/140 Mana to 80/90/100/110/120 Mana.
  • Spell Flux
    • Damage ratio increased from 50/70/90/110/130 (+0.35) magic damage to 50/70/90/110/130 (+0.35) plus of his max mana magic damage
    • Mana Cost reduced from 60/75/90/105/120 Mana to 60/70/80/90/100 Mana
  • Stand United global ranged reduced from 25000 to 5500.
  • Health increased from 448 (+82 per level)  to 487 (+82 per level)
  • Starcall
    • Magic Resist reduction duration reduced from 8 seconds to 5 seconds.
    • Mana Cost increased from 20/30/40/50/60 Mana to 20/35/50/65/80 Mana.
  • Armor increased from 18.5 (+3.5 per level)  to 20.5 (+3.5 per level)
  • Rake Mana Cost reduced from 60/65/70/75/80 Mana to 20/35/50/65/80 Mana.
  • Hungering Strike
    • Damage reduced from 75/125/175/225/275 (+1) and8/11/14/17/20 % of the target's maximum Health as magic damage, to 75/125/175/225/275 (+1) and6/9/12/15/18 % of the target's maximum Health as magic damage.
    • Mana Cost increased from 70/80/90/100/110 Mana to 80/90/100/110/120 Mana.