Nami, the Tidecaller Revealed

Posted on at 9:29 PM by Moobeat
While we've known the gritty details about Nami for almost a week, things have been rather quiet over on the Riot homestead. Now that a few details have been ironed out and a few names have been changed, they have presented us with the champion reveal of Nami, The Tidercaller.
Continue reading for the full reveal, featuring Riot's typical run down of the new champions playstyle and kit.

"The newest support champion to join the League is Nami, the Tidecaller. A water caster who channels the primal energies of the ocean, Nami harnesses water’s restorative properties and commands the raw power of the tides themselves.

Abilities:
  • Surging Tides (Passive): Allied champions affected by Nami’s abilities have their movement speeds increased for a short duration.
  • Aqua Prison: Nami sends a bubble of water into the air to a targeted location that deals magic damage and displaces enemies hit by the bubble.
  • Ebb and Flow: Unleashes a surge of water that can target an enemy or allied champion. The water can bounce from champion to champion and deals magic damage to enemy champions and heals allied champions.
  • Tidecaller’s Blessing: Nami buffs an allied champion, adding extra magic damage and a slow to their attacks.
  • Tidal Wave: Nami summons a massive Tidal Wave from her position. The wave deals magic damage and slows all enemy units it passes through. Enemies closest to the initial spawn point are slowed for a shorter duration than those farther away, but all are slowed for a significant length of time and Tidal Wave has a large range.
As a support with powerful crowd control abilities, Nami’s kit gives her the potential to impact every phase of your games. In lane, Nami excels at applying constant pressure to the enemy. The buffs provided by Tidecaller’s Blessing allow her lane partner to come out ahead in exchanges, and the long-distance stun from Aqua Prison can keep low health enemies from engaging safely. Moreover, because her healing skill also bounces to damage nearby enemies, Nami’s core support abilities work best when her partner is on the attack.

In the mid game, when teamfights become more frequent, the utility of Ebb and Flow increases. The more champions the wave can bounce to, the more efficient it becomes. You can use Aqua Prison and Tidal Wave to disrupt opponents’ positioning with stuns and slows, and take advantage of her passive combined with Tidecaller’s Blessing to help chase down a fleeing enemy champion.

With her potent combination of crowd control and buffs, Nami continues to have a substantial presence in team fights once the transition is made to the late game. Even though she’s not on the front lines dishing out damage, Nami becomes a fantastic initiator through the range of her ultimate. The enormous distance covered by the rushing Tidal Wave can easily force a teamfight, or allow her team to disengage while their opponents are slowed under the weight of the tide.

Balancing her offensive capabilities and defensive utility will be crucial to success with Nami. Learn to ride the rolling wave, and you may find your team swimming to victory.

*As with any champion, Nami’s abilities may change before release."

33 comments

  1. Replies
    1. I hope she's Fizz's friend!

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    2. I was so looking forward to her lore too D: I hope they at least say where she resides now, I'm guessing Bilgewater?

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  2. Lol, her ratios had to be nerfed because she's also viable as AP Mid with the initial ratio.

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  3. SKIN AND SPLASH ART WHERE. X___X

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  4. they'd need to increase missile speed and range of her q before she'd be a viable mid

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    1. That would be great.. Oh wait... Shes support.

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  5. Wait wait wait... they changed her ult from knocking people up... to just slowing them down?...the hell?

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    1. yeah becuase people would complain about the mile long knock up when sona can only stun so far and Naut can only knock up so many. The slow is very strong so i wouldnt worry to much :)

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    2. People on the PBE say the KU is still there.

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    3. In the middle of a team fight that knock up was awesome though D: Now instead it.. slows them down? In a cluster **** how's slowing them down even greatly going to help? I hope the damage on it is at least hurts, otherwise it seems more like an ult you'd save for when your team is chasing someone/some people down.

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    4. It should be a really short knock up for the single purpose of canceling channels, it IS a tidal wave after all, it should knock people back or up

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  6. Omg we don't care about Lore :x We just want a good champion with unique abilities.

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    1. Lore is just a fun and interesting tidbit, I care about lores.

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    2. We all care about Lore, if you don't you're on the wrong game. Ggthxbai

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    3. I like the lore myself. Though.. recently it seems that Riot leaves out the exact reason(s) as to why their joining the league and/or what city-state their joining.

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  7. Why she has Leona's ult, on a normal skill? When Leona has to deal with cast delay and a tiny area of stun on her Solar Flare? Scumbag Riot. Buff Leona please.

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    1. hmmm ummm....leona is a tank for one, and is ment to jump into the middle of the fight. If you saw Nami doing that she would die in seconds. Just because they have simular abilities does not mean they are the same. Leona will still be as good as ever and people will play Nami for different reasons then they do Leona.

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    2. There's an even bigger delay on her Q, and while leona has the wide area massive slow, nami only has the tiny area stun. Oh, and leona's stun lasts longer, plus no bonus damage passive on everyone hit. And Nami doesn't have another stun to whack people with afterwards.

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  8. Can she be a Nautilus nemesis? LOL

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  9. I want a mermaid w/ Pink lOng hair!! Or a mermaid that looks a lot like the mermaid in rune factory 3

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  10. Typo: at the beginning of the text you wrote Nami, the Tide"r"caller

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  11. Surfer Singed gains 1 Movement Speed while being in her team.

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  12. She looks a bit like a champion concept i made some time ago, she even has the same E ability, nice.

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  13. Her passive is basically the same as Jayce's, but no unitwalking and it's for allies instead of self ._. And it's such a tiny boost for so short....

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  14. She is a lot like a character concept I also built. Her W ability is actually named the same as one of my characters ability. Only difference was mine granted armor and MR to friendly and reduced armor and MR from enemies.

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