11/15 PBE Patch - Preseason Updates ( Items / Masteries ) , Nami, Nid VU, and More

Posted on at 9:03 PM by Moobeat
The PBE has been updated with with all of those yummy preseason changes Morello posted about earlier. If you haven't read his post, I'd highly encourage you to do so before checking out this one.

Continue reading for all the delicious new content, including info about Nami, a new Varus skin, a better look at the upcoming Nidalee visual update, more on the preseason item update, a tour around the new HUD/Shop UI, details on the complete set of new mastery changes, and SO MUCH MORE!
(( ATTENTION: As with any PBE update, everything listed here is tentative. ))
Nami
Our upcoming support champion, Nami, is currently making a splash on the pbe.While she is missing her splash arts and release skin ( Koi Nami ), she is fully available for resting and, if I must say, quite fun.

Kit + Ratios:
  • (Q - Hydro Blast) Sends a bubble into the air towards a targeted area, when it lands deals 75/130/185/240/295 (+0.75) magic damage to all enemies in the area of impact and encases them into bubbles. Enemies hit by the bubble are lifted into the air and stunned for 1.25/1.25/1.25/1.25/1.25 seconds before being dropped to the ground. [Cost: 65/65/65/65/65 Mana] [Cooldown: 16/14.5/13/11.5/10] [Range: 825.0]
  • (W - Surging Tides) Unleashes Surging Tides that alternates between allied and enemy champions.On Ally Hit: Heals for 50/80/110/140/170 (+) and will bounce to a nearby enemy champion.On Enemy Hit: Deals 50/90/130/170/210 (+0.5) magic damage, and bounces to any nearby allied champions.Can only bounce to each target once, hits up to 3/3/3/3/3 targets. [Cost: 60/75/90/105/120 Mana] [Cooldown: 9/9/9/9/9] [Range: 0.0]
  • (E - Aqueous Empowerment) Empowers an allied champion for 5/5/5/5/5 seconds or until they have attacked 3/3/3/3/3 times, their basic attacks deal 25/40/55/70/85 (+0.2) bonus magic damage and slow the target hit by 15/20/25/30/35% for 1/1/1/1/1 second. [Cost: 55/60/65/70/75 Mana] [Cooldown: 11/11/11/11/11] [Range: 0.0]
  • (R - Tidal Wave) Summons a Tidal Wave outward from Nami's position. The Tidal Wave briefly knocks up enemies that it comes in contact with and slows them by 60/65/70% and deals 150/250/350 (+0.8) magic damage. The slow duration increases based on how far the Tidal Wave has traveled, with a minimum duration of 3 seconds and a maximum of 5/5/5 seconds. [Cost: 100/150/200 Mana] [Cooldown: 150/130.5/110] [Range: 2200.0]
...and here is a video of those abilities, animations, and emotes!



New Skins
A new skin for Varus hit the PBE, although it is missing several particles ( as you will notice in the video ) and is not yet available for testing.

Arclight Varus


Nidalee Update
The previously announced Nidalee Visual update has hit the PBE, although a few of the skins are missing textures.
Default
Pharaoh

French Maid
Bewitching Nidalee
Leopard Nidalee
Snow Bunny Nidalee
Since some of these are incomplete and there are no new splashes yet, here is a reel of the various skins and Nidalee's updated animations / particles.



Item Reworks 
The massive item overhaul is also wrapped up in this patch. If you would just like an overview of the changes, I'd suggest you check out Morello's earlier post, if not here is a list of items and prices, a gallery of item screen caps, and a video of some of the new effects/particles.

 Here is the list of item prices and Names
Most items got changed in some way or another. Here is enourmous gallery of all the items, arranged by gold cost. It's sloppy but I would recommend using the image above to help guide you.

Lastly, here is a brief video preview of many of the new item effects / particles. I forgot to put Malady in there, whoops!


New Shop & New HUD
Threw up a short video showing them both off, complete with me sounding like an idiot. Enjoy!



Mastery Changes

Lots of new stuff here, especially in the utility tree. I wasn't sure the best way to do this so here is an IMGUR album with screen caps and a text version.

Offensive Tree
18 total
  • Summoner's Wrath: Exhaust lowers targets MR/Armor by 10, Ignite gives +5 AD / AP when on CD, Ghost speed increased to 35%, Allied Garrisoned turrets deal 50% splash damage.
  • Fury: + 1/2/3/4% attack speed
  • Sorcery: + 1/2/3/4% CDR
  • Butcher: + 2/4 damage to minions.
  • Deadliness: + 3/6/9/12 AD at level 18 ( .17 AD per rank per level )
  • Blast: + 4.5/9/13.5/18 AP at level 18 ( .25 AP per rank per level )
  • Destruction: Increase damage to turrets by 2.5/5%
  • Havoc: Increase damage by 0.67/1.33/2%
  • Weapon Expertise: 8% Armor Pen
  • Arcane Knowledge: 8% Magic Pen
  • Lethality: + 2.5/5% Critical Strike Damage (5%/10% for melee champs)
  • Brute Force: + 1.5/3 AD
  • Mental Force: + 1.5/3/4.5/6 AP
  • Spellsword: deals 5% of your AP as magic damage in each autoattack
  • Frenzy: Grants 10% attack speed for 2 seconds after landing a crit hit.
  • Sunder: +2/4/6 Armor Pen
  • Archmage: +1.25/2.5/3.75/5% bonus AP
  • Executioner: Increase damage by 5% to targets below 50% health
Defensive Tree
19 Total

  • Summoner's Resolve: Increases the duration of Cleanses disable reduction by 1 sec,  Heal grants +5 champion HP per level, +10 gold on smite use, increases Barrier amount by 20
  • Perseverance: up to 2/4/6 health regen per 5 based on missing health
  • Durability: + 27/54/81/108 health at level 18 ( 1.5 hp per rank per level )
  • Tough Skin: reduce damage taken from monsters by 1/2
  • Hardiness: + 2/4/6 armor
  • Resistance: + 2/4/6 MR
  • Bladed Armor: Deals 6 damage to any enemy monster that attacks you
  • Unyielding: Reduce damage taken by champions by 1/2
  • Relentless: Reduce effectiveness of slows by 7.5/15%
  • Veteran's Scars: +30 health
  • Safeguard: Reduce damage taken from turrets by 5%
  • Block: Reduce damage taken from champion basic attacks by 3
  • Tenacious: Reduces the duration of crowd control effects by 5/10/15%
  • Juggernaut: Increase your max health by 1.5/2.75/4%
  • Defender: + 1 armor and MR per nearby enemy champion
  • Legendary Armor: + 1.25/2.5/3.75/5% armor and MR
  • Good Hands: Reduce time spent dead by 10%
  • Reinforced Armor: Reduce damage taken from critical strikes by 5/10%
  • Honor Guard: Reduce damage taken from all sources by 3%
Utility Tree
19 Total

  • Summoner's Insight: Grants bonus health on Revive for 2 min, reduces teleport cast time by .5 sec, reduces cooldown of flash by 15 seconds, increases Clarity's mana restore by 25%, Grants additional vision of enemy units revealed.
  • Wanderer: + 0.66/1.33/2% MS when out of combat
  • Meditation: +1/2/3 mana per 5
  • Improved Recall: Reduces cast time of recall by 1 sec and improved Recall by .5
  • Scout: Wards gain 25% increased vision for the first 3 seconds
  • Mastermind: Reduces the cooldown of Summoner Spells by 4/7/10%
  • Expanded Mind: + 72/126/180 mana at level 18 ( +4 per rank per level )
  • Artifacer: Cooldown of activated items are reduced by 7.5/15%
  • Greed: +0.5/1/1.5/2 GP10
  • Runic Affinity: +20% buff duration
  • Strength of Spirit: + up to 1/2/3 HP per 5 for each 400 points of mana you posses
  • Biscuiteer: Start the game with a regenerative biscuit that restores 80 health and 50 mana over 10 seconds
  • Wealth: Increase starting gold by 25/50
  • Awareness: increase experience earned by 1.25/2.5/3.75/5%
  • Vampirism: +1/2/3% lifesteal and spellvamp
  • Explorer: On Summoner's Rift, grants a ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, +25 starting gold
  • Pickpocket: +3 gold ( ranged)/+5 gold melee for each basic attack against an enemy champion has a 5 second cooldown 
  • Intelligence: +2/4/6% CDR
    Nimble: +3% MS
Removed Terrain
Here are examples of the removed terrain mentioned in Morello's patch notes.

"Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team"

Near Baron
 Near Dragon

Rune Changes
Runes are getting reformatted to basically be named after whatever they do. Save for penetration ( in lieu of item changes ), stats have not changed.

Balance Changes
Every champion has had their movement speed increased by 25 to make up for the boot changes, just as was promised in Morello's post earlier.

Speaking of Morello's post ( for the millionth time; I'm so glad they gave us a set of notes this time ), here is the info he provided about the jungle changes.

  • General
    • Leashing has been changed
      • Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
      • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
      • Jungle monsters now deal bonus damage to summoned minions
    • Initial difficulty of all jungle camps has been increased
      • Overall camp Health has been increased
    • Camp difficulty and rewards have been re-distributed more into the large monster in each camp
      • The largest monsters at each camp are generally more resilient but also hold most of the rewards
    • Scaling difficulty and rewards of the primary jungle camps has been significantly increased
      • Health and Attack Damage growth per minute significantly increased
      • Gold and Experience growth per minute significantly increased
    • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
      • Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
      • Golems and Wolves are more difficult and are worth more
    • New jungle items have been added to the store and old jungle items have been adjusted
      • Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
      • Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
      • Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
    • The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
  • Wolves
    • Critical Strike damage bonus reduced to better normalize damage output
    • Movement Speed slightly reduced
  • Wraiths
    • Reduced their vulnerability from enemies that engage them from outside of the camp
      • Camp has been repositioned
      • Big Wraith’s Attack Range has been reduced
  • Golems
    • Movement Speed and Attack Range increased to reduce vulnerability from kiting
    • Magic Resist reduced to negative values

Viktor's Accidental Changes
Viktor erroneously received an addition upgrade for each of his Augments. Each upgrade furthers the selected stats / abilities and provides an additional effect for his ultimate, Chaos Storm.

Although it's not all good news! Solcrushed has already responded saying these are old iterations ( not current in the test cycle ) and are about 99% not what they would be pushed to live as.
"Uh oh.. this is part of one of my past versions of work on Viktor that got mixed into the chaos. Sorry for exciting you guys with something that's still a bit off. Viktor will not be different in the PBE.

He is still not going to come anytime very soon as he needs more work, but since you've seen this version feel free to give me feedback on them to utilize

Also, this version is broken, don't try denying it lol. I intentionally overtuned to see how the effects feel."

BIG THANK YOU to the multiple people who helped me with screen shots and stuff tonight <3.

144 comments

  1. Please show us new masteries if you would!

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    Replies
    1. I've never been more excited about a patch!!

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    2. flat armor pen quints have lower stats in that pic D:

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    3. That's cause armor pen is going to be calculated differently, and will do more damage. So I guess they decided to lower the armor pen runes.

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  2. Super excited to see the new support. HURRY UP PATCH!

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    1. I cant shop with her... fml got 6k gold that I cant spend.. game crashes when I click shop..

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  3. Please let there be Dark Harvester Viktor in this patch!

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    Replies
    1. im anticipating that too.
      ascende varus turned out different than i expected but it still looks really cool
      crosses fingers for viktor to appear

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  4. Still Rumble and Trundle are left out.

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    Replies
    1. Trundle was 1 of 4 being looked at for a skin a while back. But he was just being looked at.

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    2. It's really sad and stupid that so many recent champs have received skins but (really) older champs like Soraka and Rumble have not gotten one skin...

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    3. Mordekaiser should also get a brand new skin.

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    4. Yeah, but Varus, before this path, just have one skin, while Soraka and Rumble have a few more.

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    5. Can't agree with Mordekaiser skin, he has related to other old champs enough skins and they are not new but also not like super old compared to soraka for example

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  5. Nami abilities:
    Passive: When Nami's abilities hit allied champions they gain movement speed for a short duration.

    Q: Hydro Blast: Sends a bubble into the air towards a targeted area, when it lands deals 75/130/185/240/295 (+0.75*AP) magic damage to all enemies in the area of impact and encases them into bubbles. Enemies hit by the bubble are lifted into the air and stunned for 1.3 seconds before being dropped to the ground

    W: Surging Tides: Unleashes Surging Tides that alternates between allied and enemy champions.
    On Ally Hit: Heals for 50/80/110/140/170 (+0.3*AP) and will bounce to a nearby enemy champion.
    On Enemy Hit: Deals 50/90/130/170/210 (+0.5*AP) magic damage, and bounces to any nearby allied champions.
    Can only bounce to each target once, hits up to 3 targets.

    E: Aqueous Empowerment: Empowers an allied champion for 5 seconds or until they have attacked 3 times, their basic attacks deal 25/40/55/70/85 (+0.2*AP) bonus magic damage and slow the target hit by 15/20/25/30/35% for 1 second.

    R: Tidal Wave: Summons a Tidal Wave outward from Nami's position.

    The Tidal Wave briefly knocks up enemies that it comes in contact with and slows them by 60/65/70% and deals 150/250/350 (+0.8*AP) magic damage. The slow duration increases based on how far the Tidal Wave has traveled, with a minimum duration of 3 seconds and a maximum of 5 seconds.

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    1. Kinda predicted that Tital Wave ult. But she still has some nice abilities.

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    2. wow that ult scales pretty high with that base damage, knock up and slow, sounds scary

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    3. Really want to know the range on that ult, looks like 2K maybe.

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    4. That ult + the new tower deactivating item = anti-turtling

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    5. tho i think its better if nami R have effect on ally
      so that her passive would play an important role too

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    6. Her ult triggers her passive on allies :x

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  6. Lu Bu Jarvan, fingers crossed!!! :D

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    Replies
    1. Mines are crossed since August xD

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    2. i'm sorry but that only go out forn asian severn T_T

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    3. Lu Bu Jarvan and Zhao Yun Xin will be available for everyone when they will be launched, at least, that's what I heard.

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  7. oh yeah btw, Viktor's items got their upgrade

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    Replies
    1. I was really waiting for this, this upgrade is exactly what I was expecting for his passive item =)

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  8. I was saving for Cassiopeia but now I'm digging the idea of Nami ... decisions, decisions ...

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    Replies
    1. Me too! lol
      i wanted cass until i saw this update...
      nami it is.

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  9. wao~nice muscle of varus ~and i love nami ~

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  10. Any hidden nami passive when standing on the river?

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  11. Is that a Draven mastery in the defensive tree?

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    Replies
    1. "Reduces damage taken from champion basic attacks by 3"

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  12. It would appear some of the rune names were chagned as well. Or was that always like that on PBE. For example, Greater Glyphs of Force are called Greater Glyphs of Scaling Ability Power.

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  13. omg, I love the new champ, but my patch is stuck! D:

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  14. New champ should totally say "Look at my boobs. LOOK AT THEM!"

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    Replies
    1. i know i'm going to hell for such a bad pun but couldn't resist

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  15. That feeling when you first play league... IS BACK!

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    Replies
    1. Best feeling ever (I miss the old days)

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  16. Holy cow, Viktor Augments have another upgrade now and they are super strong.

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  17. I like Nami's abilities. However, her appearance and animations kind of look like a combination of Janna, Fizz, and Cassiopeia.

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  18. French Maid Nidalee's breasts look mismatched to anyone else?

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  19. You skipped one of the defensive masteries, it looks to be the tower siege one? Third row, fourth column.

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  20. FUCK EVERYTHING ELSE. WHAT IS THE NEW STUFF FOR VIKTOR. SOMEONE TELL ME, IM OVER 9000 IN Q AND IT WONT MOVE.

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  21. @Moobeat Is it just me or is the tree posted under Utility is the defense tree?

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  22. The utility tree looks bad...extremely bad~ thought they were improving it

    also, they removed initiator, killed swiftness, and made it into on a "final tier" mastery ._.

    seriously, the utility tree is bad, as always

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    Replies
    1. What? It gives a free potion/ward, gold for harassing enemy ad carries, 1% more movement speed on 21 points, 2% movement speed out of action (so 5% total), mana/mana regen like usual, spell vamp/lifesteal for those who want it, more gold, more exp, and cooldown reductions. Its utility, and thats exactly what it needs (and can indeed be useful. If you want defensive or offensive stats, thats why those trees exist.

      I have to say though. Defense tree became much stronger than it was before, and that's scary.

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    2. Make that 3% more movement speed on 21 points. Dunno where I got 1.

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    3. For my tanks, i could have 5% MS even IN combat, until my HP dropped below 70%, so, that's bad (picking Initiator, which was killed totally, and Swiftness on the utility tree, which was moved to Max tier, from tier 2, with just an 1% increase)

      Movement Speed SO FAR on the tree is bad, because then NOBODY except supports can get something out of the tree (and Riot said "everyone should be able to use all trees effectively, and sincerely, you miss out too much if you invest on the utility tree, on a non-support)

      Also, with the new MS (boots nerfed, base MS of champs improved) modification, supports have way better start, so, they arent so desperately in need of MS

      The potion/ward is totally bad (the ward just lasts 1 minute), and you should feel bad if you invest points on that

      etc, etc, ~ utility tree is fugly, terrible, and the only worth thing there is pickpocket, and it's for Supports only

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    4. Defense tree has CC reduction (15%) that will stack with Tensity, I think your "lack" of MS is justified vs those stacking utility.

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    5. As for the bad ward/potion thats 110gold we save on for invades/protects in the first parts of the game, now I dont have to wast a "good" ward on defending my blue, and I get an extra potion... I don't think you play support if you dont see the value on goining into the fray with a lot more than before.

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  23. @Moobeat There are 18 pictures in Defense gallery while there supposed to be 19. You forgot to add Safeguard (Def. 3rd row, 4th icon).

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  24. Swords of the Divine will be back?!! :O My favorite item <3

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  25. anyone else has server undefined.. i can't game on any of the servers.. yes i know this aint the forum for it but the surrat20 folks are the one s who knows where's it's at ^^ anyone else has problems with the client atm ?

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    Replies
    1. there was an emergency maintainence at 2:30. It was ment to only be for 3 hours. Guess it was a bigger issure than they thought

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  26. So is Nami's Q just a small AoE stun with a cool animation? The description kinda makes it sound like there is more to it.

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    Replies
    1. It is essentially a small AOE stun with a cool animation. I kind of thought (wished really) Nami would be able to control the bubble if lifted anyone, but alas you cannot.

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  27. I saw in the list of items three items: Spirit of the Spectral Wraith, Spirit of the Elder Lizard, and Spirit of the Ancient Golem.
    What do these items do? They weren't in the list of items posted before this one. :o

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    Replies
    1. http://leagueoflegends.wikia.com/wiki/Spirit_Stone here you go bro. a jungler's delight

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  28. @moobeat
    there are 19 Defensive masteries...18 listed
    you miss the 4th mastery at the 3rd row

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  29. @moobeat
    any chance to get nami's ap ratios? (9k queue on pbe too stronk for me)
    also, did u get some news bout that champ (?) listed as Seth in the pbe fles? i was expectin him to be soon..

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  30. So brainlass that they take 25 ms form boots and give it to champs.... wtf

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    Replies
    1. It is just nerfing the huge impact of having boots early game. Taking boots at level 1 is not has usefull has before because their ADDITIONAL effect is not that strong

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    2. I think it will open up early game builds immensely. Everyone (who is reasonably skilled) buys boots first on everyone except support and some junglers because the extra movespeed is so dominant over anything else they could get for both offense and defense. This should make boots1 about half as valuable as they are currently so while everyone is still definitely going to want them there is a reasonable risk/reward tradeoff in taking a Doran's item for offense or Flask+Pots for sustain instead.

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  31. Concerning the HUD update, I wish their was a tickbox to set directly you spells and summoner spells on smartcast instead of going in those key bindings option...

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    Replies
    1. that's actually not a bad idea.

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    2. I actually second that very strongly.

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    3. Glad to see I'm not the only one to dream about this ^^

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  32. Wow this is so much! Especially map changes. Excited to see it!

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  33. My big initial thought after looking things through is that between the Relentless mastery, the new Boots of Swiftness, and the Furor enchantment things are looking up for melee without gap closers that need to get in close. 40% (or 37% if multiplicative) slow resistance to get in and a 12% speed boost to help you keep up with runners once you engage is going to make melee much better.

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  34. Mmmmm, the video for Varus skin is the Nidalee visual upgrade... ^^;;

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  35. *squeal* OMG can't wait for this patch to come live! Brb going to update PBE now ^^

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  36. Doesn't that Nami's q sound a lot like Rubick's levitating skill? I'm just referencing, not hinting at anything here :p

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  37. I want a new Zyra skin already!!!!! Or a vizual upgrade, her hair looks like clay and she moves as if she belongs on southpark :/ Please Riot work on a Zyra skin soon!!!!!!!!!!!

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    Replies
    1. Dude you're joking right? Why the hell would they upgrade her skin? she was released like 3 months ago. There are MANY MANY MANY older champs that will come before her. No way is she getting any type of upgrade for probably another 6 months to a year.

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    2. No, im not joking. Just because she is a newer champion doesnt mean older champs should get priority on skins? I feel like she looks funky and i love her but she just doesnt look at hi-def" as other new champs. Plus they had time to nerf her? So they should have time to spend on making her hair look like hair and not clay. And theres no need to be rude and curse :D idk why the LOL community is so rude lately but it needs to stop. Haha, #relax.

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    3. i hope you know changing numerical values and stats takes a lot less time to work out than figuring out a whole new theme and creating new textures/particle effects
      and older champions should get priority especially if they havent had one in a while. its too soon for zyra to get one i think

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    4. Lame. Champions that NEED the visual upgrade should get it, and to me, her hair NEEDS it. So whatever.

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    5. I'm just here to make the argument 3v1...Anthony, #relax. He didn't curse.

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    6. Her walk animation feels weirder than her hair. Keep in mind she's a plant, so it's probably more comparable in structure to something like flower petals. Also, there's old champs that have all those problems and worse.

      Delete
  38. In my opinion there shouldn't be the tear charging effect with Seraph's embrace that you can see at 2:40 since the tear is already fully charged when you have it.

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  39. In my opinion there shouldn't be the tear charging effect with Seraph's embrace that you can see at 2:40 since the tear is already fully charged when you have it.

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  40. Man that Nidalee dance... I think you gotta be over 18 to buy her or something o.o

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  41. @SurrenderAt20 fix this

    some "Heal Regen" only say "Heal" in u details

    set imagen not found:

    Safeguard: Reduce damage taken from turrets by 5%

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    Replies
    1. fix of my own fix xD

      "health regen" "health" in some descriptions in the masteries section

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  42. Dude MOOBEAT, you are so freaking legit man, I love you. You always have the info that we need. Always can count on S@20 for new details & info. You're the best.

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  43. I like how Nami talks and sounds like Lux :3

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    Replies
    1. Not really? o_o Nami is a lot more tomboyish and snarky than Lux.

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  44. http://www.youtube.com/watch?v=Zi3wmfKs8fM

    btw, matches with the current Arc.

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  45. Ugggh this post crashed my internet three times then took quarter of an hour to load...

    T_T"

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  46. I love Nami! Can't wait to play her! :D
    The only thing I don't like is the dance of Pharaoh and Halloween Nidalee! Why the heck she touches in her hair when it is not there? ROFL! I know it's her default dance but it should be adjusted! It's like Soraka saying "Yes, that is a horn growing on my head" when she has no horn in the blue skin xP

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  47. Her staff in game and her staff in the previous art work , isnt the same ...

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  48. Brain shutdown......to much stuff, but its sooooooo gooood :P Gess everyone is gona feel like a noob soon.

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    Replies
    1. And thanks to Moo and everyone else for the great news updates all the time. You guys are great and this is the best League news site there is :)

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  49. Insta buy new support O.o! (SAVIN IP!)

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  50. so many changes ><!!! have to adapt right away

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  51. Title says Kami instead of Nami. Does it come with a free Piccolo?

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  52. Lawl at being changed to Morellonomicon.

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  53. lol most of the Viktor stuff is OP, but the evolve stuff seems reasonable

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  54. Nami is going to be a terror.

    With base damage and scaling like that she will be played in mid lane.

    Incoming nerfs. lol

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    Replies
    1. If you try her out mid her mana costs are horrendous and does not have a low cooldown move, also her W only hits champions not minions. She is not mid she is support.

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    2. The mana cost on her W is bugged, it's spending double mana.

      Delete
  55. did anyone else noticed that dorans blade and ring passives are not unique
    for ring kart will be so happy

    ReplyDelete
  56. There is a new animation for Nami if ghosted.
    She would be swimming in mid-air.

    And I think Varus new skin would come with a new voice over

    ReplyDelete
  57. Ahz this will be a good year for melee indeed.

    ReplyDelete
  58. Moobeat: Kami is avalible for RESTING?

    ReplyDelete
  59. you missed the wraith item in the slideshow

    ReplyDelete
  60. ~ 4 hs queue to get into the PBE xD

    After the patch I insta logged in, but now it's imposible.

    ReplyDelete
  61. I think you should mention that there is an extremely game-breaking bug with Nami's w ability. For some reason, it will cost DOUBLE the Mana that the tool-tip claims it costs

    ReplyDelete
    Replies
    1. Why whould he mention it? Thing like that should be posted on forum...

      Delete
  62. Moobeat, how to you manage to keep this website without ads?

    ReplyDelete
  63. Nice mastery awesome really Great Job Riot !!!

    ReplyDelete
  64. For the Nidalee video at 4:15, I think the Bewitching Nidalee skin broom should be the same when she trows her spear.

    ReplyDelete
  65. Crit chance and damage runes got renamed too

    ReplyDelete
  66. The masteries are good. I like the idea of tweaking them a little, hope this will not impact the game.
    I can't be the only one arround here, who thinks the HUD is... i don't know... weird ? It has somehow futuristic vision, which doesn't fit the game.. but I have to see it with my eyes, to know for sure.
    Nami seems interesting to me. Heals, gives damage and global utility. Could be very valuable in teamfights and not only there.
    The Viktor items tweak is very nice as well, because imho his ulti was kinda boring in teamfights. Good to know they are giving it improvement.
    All in all - I am hyped about this patch as well. Is the release date known or still nothing?

    ReplyDelete
  67. Does anyone have any idea if Nami will be out this week? I have doubts about it because she doesn't have her splash art and her skin on PBE yet.

    ReplyDelete
  68. mogelijk dit op de patch site te zetten??
    http://www.finalesfunkeln.com/s3/

    ReplyDelete
  69. Can you add he pictures for Vamp scepter and the crit strike gp10 item

    ReplyDelete
  70. Just one thing:
    Runaan hurricane and vayne w.

    ReplyDelete