( Note: There was a massive patch last night! Check it out if you've some how missed the news! )
Trying something a bit new with today's post! Since this is mainly a collection of today's interesting red posts, I've tried to organize them into general categories: Informative Posts about the game, Reactions to the recent patch and balance changes, and information on the newly released skins. After you've sailed through the sea of red posts, enjoy some relaxing information about the upcoming skin and champion sale.
On with the red posts!
Morello submitted an interesting post, last night, about clarity and how it affects the game. Here is an exerpt from his rather lengthy post:
"What is clarity in regards to game design?While it is far to long to post in its entirity, I highly encourage you to give it a read over on the general forums
Clarity is a design paradigm in which you try to make gameplay-relevant information readable and understandable at a glance. From artistic direction to game design, from abilities to VFX, clarity (or the lack of it) effects every aspect of a game, top to bottom.
You said understandable at a glance! That is noobish/casual/etc
This is the broad misconception that couches this entire debate. Actually, most good competitive games have good to great clarity, and every single professional sport and highly-watched eSport has it too. The secret is, almost none of these games are simple or easy."
Xypherous commented about player choice and character customization by saying he believes summoners need more choices, both in-game ( items ) and pre-game ( runes/masteries ). May this mean we have some new items to look forward to in the near future? Check out his full post and see for yourself:
"Working on it... This is basically my major focus at the moment. Players don't have enough choices in game to be expressive in-game and pre-game to actually make strong decisions. The most influential choice a player has right now is champion selection - because everything else is a tad stifling at the moment.
As a side note, this is actually what I believe needs to be done first before we talk about player adaptation to environment - because there's just not enough a player can do in game through itemization to adapt to what he sees on the opposing side"
Balance and Patch Reaction Posts:
In the wake of all of these reworks, Morello reminded players, specially those concerned about the power levels of Eve, Twitch, and Xin, that ".. normal balance changes can fix any remaining issues. That's what reworks set up for us".
This is an important piece of information to remember and I'd like to expand on it a little. Such extensive changes to a champions kit facilitate more balanced and healthy game play experiences. The three champions reworked in this patch has toxic mechanics that forced Riot to "band aid" them and keep their power level relatively low for the greater good of the game. Now that they have a more balanced kit, Riot can tweak numbers to adjust their power without having to worry about them ruining the game for other players.
|It turns out Urgot is pretty bummed about his heavy nerfs this patch.|
"...We intend for Urgot to be a tanky mid-range anti-carry. The long range / harass nerfs work to do that while the Q nerf actually does the opposite (forces him to build squishy).
Overall we did intend to nerf Urgot and at the same time address playing against frustrations as much as possible. What was not intended was to completely change his playstyle and remove his unique team role / purpose.
Next patch we will be reverting the damage changes to Urgot's Q."
|Sweet, sweet instant cast Void zone.|
"Malzahar's 'W' used to have a cast time of 0.25 seconds and the damage started instantly.Don't forget to check out all the other playability changes to Malz this patch.
Now it has no cast time, but the tick of damage is delayed 0.25 seconds. Time from cast to damage is 0.25 seconds."
|An example of the newly increased turret vision increase. Check out the full image here.|
About The New Skins:
|Riot's advert for the new Cass skin, showing off her new default particles and the skin's unique ult graphic.|
|Muay Thai Lee Skin, featuring a slew of new animations relative to the fighting style.|
Speaking of skins, Muay Thai Lee Sin was available for purchase ( and included in the patch notes ) when the servers came up. Many summoners have noticed that he is now unavailaboe for puchase, prompting some questions. Lucky for you NeeksNaman has an answer for you about this skin.
"Muay Thai Lee Sin, aside from being generally badass, is our way of celebrating the launch of League of Legends in Thailand. Since Thai Summoners won’t be getting the mid-July patch until next week, it kind of sucks for them if everyone else gets the skin first. If you’ve already bought it, you’ll of course still be able to use the skin in-game. We’ll be putting Muay Thai Lee Sin back up in the store next week after he launches in Thailand."
Closing out the day's news , we have a new champion and skin sale! Maokai ( 487 RP ), Zilean ( 292 RP ), and Ziggs ( 487 RP ) around out the half off champions this week while Darkrider Sejuani ( 487 RP ) , Road Warrior Miss Fortune ( 260 RP ), and Baron Von Veigar ( 487 RP ) are out reduced price skins. These prices are good between July 20th and July 23rd.
There is also a new Summoner Showcase. Should I continue to include these in the daily new round ups or not?
P.S: Here is the new dance for Malz's voidlings, just as Xypherous promised. On a scale of cute to awesome, I'd rate this a Teemo.